renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -148,8 +148,8 @@ void chyumblie_update(Actor *this){
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s0 = (ActorLocal_Yumblie *)&this->local;
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sp4C = time_getDelta();
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if(!this->unk16C_4){
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this->unk16C_4 = 1;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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s0->unk0 = 0.0f;
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s0->unk4 = 0;
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s0->game_marker = NULL;
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