renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -348,8 +348,8 @@ void BGS_func_8038E034(Actor *this) {
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f32 sp48[3];
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sp9C = time_getDelta();
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if (!this->unk16C_4) {
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this->unk16C_4 = TRUE;
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if (!this->volatile_initialized) {
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this->volatile_initialized = TRUE;
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marker_setCollisionScripts(this->marker, &func_8038DD9C, &func_8038DDDC, &func_8038DE1C);
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local->unk2 = 0U;
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local->unk20[0] = randf2(-2.0f, -1.0f);
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