renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -323,8 +323,8 @@ void chflibbit_update(Actor *this){
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f32 sp58;
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f32 sp4C[3];
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if(!this->unk16C_4){
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this->unk16C_4 = TRUE;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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marker_setCollisionScripts(this->marker, BGS_func_80386E30, func_80386E70, func_80386EB0);
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local->unk1C[0] = randf2(-2.0f, -1.0f);
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local->unk1C[1] = randf2(-2.0f, -1.0f);
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