renamed Actor.unk16C_4 to Actor.volatile_initialized
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@@ -280,8 +280,8 @@ void func_80389080(Actor *this){
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unqPtr = (ActorLocal_BGS_2270 *)&this->local;
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sp3C = time_getDelta();
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if(!this->unk16C_4){
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this->unk16C_4 = 1;
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if(!this->volatile_initialized){
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this->volatile_initialized = TRUE;
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this->marker->actorFreeFunc = func_80388FC0;
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marker_setCollisionScripts(this->marker, func_80388E44, NULL, NULL);
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