src/core1: more documentation and renaming
neue Datei: include/core1/framebufferdraw.h neue Datei: include/core1/sprite.h umbenannt: src/core1/code_ABB0.c -> src/core1/framebufferdraw.c umbenannt: src/core1/code_13680.c -> src/core1/sprite.c umbenannt: src/core1/code_3A70.c -> src/core1/stub_3A70.c
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@@ -761,12 +761,12 @@ void gcpausemenu_init(void) {
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func_80311604();
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gcpausemenu_zoomboxes_initMainMenu();
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D_80383010.joystick_sprite = assetcache_get(0x7EB);
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D_80383010.joystick_frame_count = spriteGetFrameCount(D_80383010.joystick_sprite);
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D_80383010.joystick_frame_count = sprite_getFrameCount(D_80383010.joystick_sprite);
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D_80383010.left_joystick_alpha = temp_v1 = D_80383010.right_joystick_alpha = 0;
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D_80383010.joystick_frame = D_80383010.unk3_4 = temp_v1;
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D_80383010.b_button_sprite = assetcache_get(0x7ED);
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D_80383010.b_button_frame_count = spriteGetFrameCount(D_80383010.b_button_sprite);
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D_80383010.b_button_frame_count = sprite_getFrameCount(D_80383010.b_button_sprite);
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D_80383010.b_button_frame = D_80383010.unk3_0 = D_80383010.b_button_alpha = 0;
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D_80383010.page_cnt = gcpausemenu_initLargestPageIndex();
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D_80383010.sns_alpha = D_80383010.sns_visible = D_80383010.unk70_31 = D_80383010.unk70_30 = 0;
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@@ -1303,7 +1303,7 @@ void __gcpausemenu_drawSprite(Gfx **gdl, Mtx **mptr, Vtx **vptr, BKSprite *sprit
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f32 sp2C;
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f32 sp28;
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_frame = spriteGetFramePtr(sprite, frame);
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_frame = sprite_getFramePtr(sprite, frame);
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sp2C = _frame->w;
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sp28 = _frame->h;
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func_803382E4(5);
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@@ -1334,7 +1334,7 @@ void gcpausemenu_drawSprite(Gfx **gdl, Mtx **mptr, Vtx **vptr, BKSprite *sprite,
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BKSpriteFrame *_frame;
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s32 w;
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s32 h;
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_frame = spriteGetFramePtr(sprite, frame);
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_frame = sprite_getFramePtr(sprite, frame);
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w = ((mirror) ? -1 : 1) * _frame->w;
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h = _frame->h;
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__gcpausemenu_drawSprite(gdl, mptr, vptr, sprite, frame, (x - w * 0.5), (y - h * 0.5), w, h, a);
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@@ -1343,7 +1343,7 @@ void __gczoombox_load_sprite(GcZoombox *this, GcZoomboxSprite portrait_id){
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this->frame_count = this->unkF8->frameCnt;
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func_803382E4(-1);
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func_80338308(func_802510A0(this->unkF8), func_802510A8(this->unkF8));
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func_80338308(sprite_getUnk8(this->unkF8), sprite_getUnkA(this->unkF8));
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}
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void __gczoombox_load_sfx(GcZoombox *this, GcZoomboxSprite portrait_id){
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