- document coord related functions (mostly unused by the game)
- renamed code_B7B20.c to coords.c - removed the exception for asm/core1/code_1E820.s from .gitignore file (should not be in the work tree)
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include/core2/coords.h
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include/core2/coords.h
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#include <ultra64.h>
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#include "bool.h"
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void coords_copy(s32 min_out[3], s32 max_out[3], s32 min_in[3], s32 max_in[3]);
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s32 coords_func_8033EAF8(s32 min[3], s32 max[3], f32 position[3], f32 direction[3]);
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bool coords_isPointInside(s32 min[3], s32 max[3], s32 point[3]);
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bool coords_isPointInsideWithOffset(s32 min[3], s32 max[3], s32 point[3], s32 offset);
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void coords_scale(s32 min[3], s32 max[3], s32 ratio);
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void coords_translate(s32 min[3], s32 max[3], f32 translation[3]);
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