core2 .bss fully defined, core2/code_CD6E0.c done
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@@ -13,12 +13,14 @@ typedef struct{
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s32 unk4;
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} Struct_core2_B62B0_1;
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/* .data */
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extern Struct_core2_B62B0_0 D_80370AC0[];
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extern Struct_core2_B62B0_1 D_80371DC0[];
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extern s16 D_80383F10[];
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/* .bss */
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s16 D_80383F10[0x2A9];
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/* .code */
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s32 func_8033D240(ActorMarker *arg0, ActorMarker *arg1){
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if(arg0){
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if(!arg0->unk14_20 && player_getActiveHitbox(arg1) == HITBOX_6_WONDERWING)
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