level overlay .bss sections defined
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1
src/lair/bss_pad.c
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1
src/lair/bss_pad.c
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@@ -0,0 +1 @@
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static char pad_lair_80395350[0x10]; //padding
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@@ -1776,7 +1776,6 @@ Actor *func_80389E10(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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f32 sp84[3];
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f32 sp78[3];
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f32 sp6C[3];
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static u8 D_80395350[0x10]; //padding
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static s32 D_80395360;
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@@ -15,8 +15,8 @@ void func_80390E28(Actor *this);
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ActorInfo D_80394A80 = { 0x1EC, 0x377, 0x0, 0x0, NULL, func_80390E28, func_80326224, func_80325340, 3000, 0, 0.0f, 0};
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/* .bss */
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extern f32 D_80395370[14][3];
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extern s32 D_80395460;
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f32 D_80395370[0x14][3];
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s32 D_80395460;
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/* .code */
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void func_80390C00(ActorMarker *marker)
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