level overlay .bss sections defined
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@@ -134,7 +134,7 @@ u8 D_8038C1D4[] = {0xA, 0x12, 0xF, 0x9, 0xE, 0xD, 0x9, 0x11, 0xB, 0xF, 0, 0};
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f32 D_8038C1E0[3] = {0.0f, 3250.0f, -3200.0f}; //jiggy spawn position
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/* .bss */
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extern struct {
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struct {
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s32 unk0;
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ActorMarker *motzhand_marker;
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Struct_MMM_3420_0 *unk8;
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