level overlay .bss sections defined
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@@ -18,7 +18,8 @@ typedef struct{
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void func_80389598(Actor *this);
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Actor* func_80389014(ActorMarker *, Gfx **, Mtx**, Vtx** );
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extern s32 D_80389C90;
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/* .bss */
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s32 MM_D_80389C90;
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/* .data */
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ActorInfo chjujuInfo = { MARKER_67_JUJU, ACTOR_59_JUJU, ASSET_2E6_MODEL_JUJU,
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@@ -161,10 +162,10 @@ int func_8038948C(ActorMarker **ptr){
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void func_80389514(ActorMarker **ptr){
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s32 i;
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D_80389C90 = 0;
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MM_D_80389C90 = 0;
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for(i = 0; i < 4; i++){
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if(((ActorLocal_Juju_2 *)&marker_getActor(ptr[i])->local)->unk0 != 2){
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D_80389C90++;
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MM_D_80389C90++;
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};
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}
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}
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@@ -180,7 +181,7 @@ void func_80389598(Actor *this){
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switch(jujuPtr->unk0){
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case 1: //L80389624
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sp34 = this->yaw;
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this->yaw += ((0xb - D_80389C90*2)*time_getDelta()*60.0f)/2;
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this->yaw += ((0xb - MM_D_80389C90*2)*time_getDelta()*60.0f)/2;
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if(360.0f < this->yaw){
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sp38 = 1;
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this->yaw -= 360.0f;
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