core2/code_B62B0.c done
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@@ -806,9 +806,9 @@ void func_8028BCA0(Prop *prop){
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func_8032B258(actor, obj_collision_type);
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}
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}
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else if(prop->unk8_1)//L8028D0B0 //PropProp
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else if(prop->unk8_1)//L8028D0B0 //ModelProp
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{
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tmp2 = prop->propProp.unk0_31 + 0x2D1;
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tmp2 = prop->modelProp.unk0_31 + 0x2D1;
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switch (tmp2)
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{
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case 0x2E8:
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