Renaming Hut

This commit is contained in:
Nabnut
2024-09-19 13:01:49 +02:00
parent 3127ba4a68
commit 0224f95863
4 changed files with 78 additions and 84 deletions

View File

@@ -1723,10 +1723,9 @@ enum actor_e
ACTOR_47_EMPTY_HONEYCOMB,
ACTOR_49_EXTRA_LIFE = 0x49,
ACTOR_4A_WOOD_EXPLOSION = 0x4A,
ACTOR_4C_STEAM = 0x4C,
ACTOR_4A_WOOD_EXPLOSION,
ACTOR_4B_WOOD_EXPLOSION_2,
ACTOR_4C_STEAM,
ACTOR_4D_STEAM_2,
ACTOR_50_HONEYCOMB = 0x50,

View File

@@ -5,85 +5,72 @@
#include "prop.h"
#ifndef HUT_STATE_INTACT
#define HUT_STATE_INTACT 0
#endif
#ifndef HUT_STATE_DAMAGED
#define HUT_STATE_DAMAGED 1
#endif
#ifndef HUT_STATE_DESTROYED
#define HUT_STATE_DESTROYED 2
#endif
/* extern function declarations */
void func_802C8F70(f32);
void func_802C4218(s32, s32, s32, s32);
/* public function declarations */
Actor *chhut_draw(ActorMarker *, Gfx **, Mtx**, Vtx **);
void chhut_update(Actor *);
Actor *chhut_draw(ActorMarker *, Gfx **, Mtx **, Vtx **);
void chhut_update(Actor *);
/* .bss */
extern s32 D_8037DCB0; //mm_hut_smash_count
extern s32 mm_hut_smash_count; //mm_hut_smash_count
/* .data */
enum chhut_state_e {
HUT_STATE_0_INTACT,
HUT_STATE_1_DAMAGED,
HUT_STATE_2_DESTROYED
};
ActorAnimationInfo chhutAnimations[3] = {
{0, 0.0f},
{ASSET_4E_ANIM_MUDHUT_SMASH, 0.25f},
{0, 0.0f},
{ASSET_4E_ANIM_MUDHUT_SMASH, 0.25f},
{ASSET_4E_ANIM_MUDHUT_SMASH, 1000000.0f}
};
/* .code */
Actor *chhut_draw(ActorMarker *this, Gfx **gfx, Mtx **mtx, Vtx **vtx){
Actor *actorPtr;
s32 is_not_destroyed;
s32 is_intact_or_destroyed;
Actor *chhut_draw(ActorMarker *this, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
Actor *actorPtr = marker_getActor(this);
s32 is_not_destroyed = actorPtr->state != HUT_STATE_2_DESTROYED;
s32 is_intact_or_destroyed = actorPtr->state == HUT_STATE_0_INTACT || actorPtr->state == HUT_STATE_2_DESTROYED;
actorPtr = marker_getActor(this);
is_not_destroyed = actorPtr->state != HUT_STATE_DESTROYED;
is_intact_or_destroyed = actorPtr->state == HUT_STATE_INTACT || actorPtr->state == HUT_STATE_DESTROYED;
this->propPtr->unk8_3 = is_intact_or_destroyed;
func_8033A45C(1, is_not_destroyed);
return actor_draw(this, gfx, mtx, vtx);
}
void func_803869EC(ActorMarker *this){
Actor * actorPtr;
f32 *pos;
actorPtr = marker_getActor(this);
actorPtr = spawn_actor_f32(0x4B, actorPtr->position, 0);
void __chhut_spawnExplosion(ActorMarker *this) {
Actor *actorPtr = marker_getActor(this);
actorPtr = spawn_actor_f32(ACTOR_4B_WOOD_EXPLOSION_2, actorPtr->position, 0);
spawn_actor_f32(ACTOR_4D_STEAM_2, actorPtr->position, 0);
if(this);
if (this);
}
void chhut_update(Actor *this){
static s32 D_803898D8[6] = { 0, 1, 2, 3, 6, 4};
void chhut_update(Actor *this) {
static s32 D_803898D8[6] = {0, 1, 2, 3, 6, 4};
f32 diff_pos[3];
f32 plyr_pos[3];
if(func_80334904() != 2)
if (func_80334904() != 2) {
return;
}
if(!this->initialized){
if (!this->initialized) {
this->marker->collidable = FALSE;
this->initialized = TRUE;
}
switch(this->state){
case HUT_STATE_INTACT:
switch (this->state) {
case HUT_STATE_0_INTACT:
player_getPosition(plyr_pos);
diff_pos[0] = plyr_pos[0] - this->position_x;
diff_pos[1] = plyr_pos[1] - this->position_y;
diff_pos[2] = plyr_pos[2] - this->position_z;
if(150.0f < diff_pos[1]
&& player_getActiveHitbox(this->marker) == HITBOX_1_BEAK_BUSTER
if (150.0f < diff_pos[1]
&& player_getActiveHitbox(this->marker) == HITBOX_1_BEAK_BUSTER
&& func_8028F20C()
&& gu_sqrtf(diff_pos[0]*diff_pos[0] + diff_pos[1]*diff_pos[1] + diff_pos[2]*diff_pos[2]) < 350.0f
){
@@ -91,38 +78,43 @@ void chhut_update(Actor *this){
diff_pos[1] = this->position_y;
diff_pos[2] = this->position_z;
diff_pos[1] += 125.0;
func_8030E484(SFX_5B_HEAVY_STUFF_FALLING);
subaddie_set_state(this, HUT_STATE_DAMAGED);
subaddie_set_state(this, HUT_STATE_1_DAMAGED);
actor_playAnimationOnce(this);
__spawnQueue_add_1((GenFunction_1)func_803869EC, (s32)this->marker);
__spawnQueue_add_1((GenFunction_1) __chhut_spawnExplosion, (s32) this->marker);
func_802C8F70(this->yaw);
if(D_8037DCB0 < 5){
__spawnQueue_add_4((GenFunction_4)func_802C4218, D_803898D8[D_8037DCB0], *(s32*)(&diff_pos[0]),*(s32*)(&diff_pos[1]),*(s32*)(&diff_pos[2]));
if (mm_hut_smash_count < 5) {
__spawnQueue_add_4((GenFunction_4) func_802C4218, D_803898D8[mm_hut_smash_count], *(s32 * )(&diff_pos[0]), *(s32 * )(&diff_pos[1]),*(s32 * )(&diff_pos[2]));
}
else{
else {
jiggy_spawn(JIGGY_5_MM_HUTS, diff_pos);
}
D_8037DCB0 = ( D_8037DCB0 + 1 ) % 6;
mm_hut_smash_count = (mm_hut_smash_count + 1) % 6;
}
break;
case HUT_STATE_DAMAGED:
if(animctrl_getAnimTimer(this->animctrl) > 0.99){
case HUT_STATE_1_DAMAGED:
if (animctrl_getAnimTimer(this->animctrl) > 0.99) {
animctrl_setTransitionDuration(this->animctrl, 0.0f);
subaddie_set_state(this, HUT_STATE_DESTROYED);
subaddie_set_state(this, HUT_STATE_2_DESTROYED);
this->position_y -= 160.0f;
}
break;
case HUT_STATE_DESTROYED:
case HUT_STATE_2_DESTROYED:
break;
}
}
void mm_resetHuts(void){
D_8037DCB0 = 0;
void mm_resetHuts(void) {
mm_hut_smash_count = 0;
}
ActorInfo chhutInfo = { MARKER_51_MM_HUT, ACTOR_9_MM_HUT, ASSET_7D7_MODEL_MM_HUT,
ActorInfo chhutInfo = {
MARKER_51_MM_HUT, ACTOR_9_MM_HUT, ASSET_7D7_MODEL_MM_HUT,
0, chhutAnimations,
chhut_update, func_80326224, chhut_draw,
0, 0x100, 0.0f, 0

View File

@@ -79,7 +79,7 @@ ActorInfo D_80365F00 = { 0xE6, 0x197, 0x532, 0x1, D_80365ED0, func_802C4C14, fun
/* .bss */
s32 D_8037DCB0;
s32 mm_hut_smash_count;
u32 D_8037DCB4;
struct FF_StorageStruct* D_8037DCB8;
s32 D_8037DCBC;

View File

@@ -134,45 +134,46 @@ void func_802C8F7C(f32 arg0){
Actor *func_802C8F88(s32 arg0, s32 arg1[3]){
f32 sp1C[3];
sp1C[0] = arg1[0];
sp1C[1] = arg1[1];
sp1C[2] = arg1[2];
TUPLE_COPY(sp1C, arg1)
return func_802C937C(arg0, sp1C);
}
Actor *func_802C8FE4(s32 arg0, f32 position[3], Actor *arg2){
Actor *func_802C8FE4(s32 index, f32 position[3], Actor *arg2) {
static f32 D_80366C4C = 400.0f;
struct41FB0s * sp74; //s2
Actor *actor; //s3
struct41FB0s *sp74 = D_80366460 + index;
Actor *actor = NULL; //s3
s32 i;
struct41FB0s_1 *s0;
sp74 = D_80366460 + arg0;
actor = NULL;
for(i = 0; i < sp74->count; i++){//L802C90B0
D_8037DDB4 += 360.0/sp74->count;
while(360.0 <= D_8037DDB4){ D_8037DDB4 -= 360.0;}
for (i = 0; i < sp74->count; i++) {//L802C90B0
D_8037DDB4 += 360.0 / sp74->count;
while (360.0 <= D_8037DDB4) { D_8037DDB4 -= 360.0; }
//L802C9114
actor =(i == 0 && arg2) ? arg2 : spawn_actor_f32(sp74->actor_id, position, 0);
actor = (i == 0 && arg2) ? arg2 : spawn_actor_f32(sp74->actor_id, position, 0);
actor->unk10_0 = 1;
s0 = (struct41FB0s_1 *) &actor->unkBC;
s0->unk0 = arg0;
s0->unk0 = index;
s0->unk2F = 1;
s0->unk6 = 1;
ml_vec3f_copy(s0->unk8, actor->position);
ml_vec3f_copy(actor->position, s0->unk8);
if(D_8037DDB8 != 1.0f){
s0->unk14[0] = sp74->unk14*D_8037DDB8;
if (D_8037DDB8 != 1.0f) {
s0->unk14[0] = sp74->unk14 * D_8037DDB8;
s0->unk14[1] = sp74->unk1C + randf2(0.0f, sp74->unk20);
s0->unk14[2] = sp74->unk24*D_8037DDB8;
s0->unk14[2] = sp74->unk24 * D_8037DDB8;
D_8037DDB8 = 1.0f;
}
else{//L802C91CC
else {//L802C91CC
s0->unk14[0] = sp74->unk14 + randf2(0.0f, sp74->unk18);
s0->unk14[1] = sp74->unk1C + randf2(0.0f, sp74->unk20);
s0->unk14[2] = sp74->unk24 + randf2(0.0f, sp74->unk28);
}//L802C9210
ml_vec3f_yaw_rotate_copy(s0->unk14, s0->unk14, D_8037DDB4);
s0->unk24 = D_80366C4C *= -1;
actor->yaw = s0->unk20 = (sp74->unk0 & 0x20) ? sp74->unk30 : randf2(0.0f, 360.0f);
@@ -180,11 +181,13 @@ Actor *func_802C8FE4(s32 arg0, f32 position[3], Actor *arg2){
s0->unk2C = 0;
s0->unk2D = 1;
s0->unk4 = sp74->unk0;
s0->unk2E = (sp74->unk0 & 0x1) ? (0.5 < randf()) : 0 ;
if(sp74->unk0 & 0x200){
s0->unk2E = (sp74->unk0 & 0x1) ? (0.5 < randf()) : 0;
if (sp74->unk0 & 0x200) {
actor->unk5C = s0->unk8[1];
}
}//L802C92E8
return actor;
}
@@ -194,7 +197,7 @@ Actor *func_802C9334(s32 arg0, Actor * arg1){
}
Actor *func_802C937C(s32 arg0, f32 position[3]){
return func_802C8FE4(arg0, position, 0);
return func_802C8FE4(arg0, position, NULL);
}
bool func_802C939C(Actor *actor, f32 arg1[3], f32 arg2[3], f32 arg3[3], bool arg4) {