Renaming Hut
This commit is contained in:
108
src/MM/ch/hut.c
108
src/MM/ch/hut.c
@@ -5,85 +5,72 @@
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#include "prop.h"
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#ifndef HUT_STATE_INTACT
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#define HUT_STATE_INTACT 0
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#endif
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#ifndef HUT_STATE_DAMAGED
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#define HUT_STATE_DAMAGED 1
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#endif
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#ifndef HUT_STATE_DESTROYED
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#define HUT_STATE_DESTROYED 2
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#endif
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/* extern function declarations */
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void func_802C8F70(f32);
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void func_802C4218(s32, s32, s32, s32);
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/* public function declarations */
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Actor *chhut_draw(ActorMarker *, Gfx **, Mtx**, Vtx **);
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void chhut_update(Actor *);
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Actor *chhut_draw(ActorMarker *, Gfx **, Mtx **, Vtx **);
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void chhut_update(Actor *);
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/* .bss */
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extern s32 D_8037DCB0; //mm_hut_smash_count
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extern s32 mm_hut_smash_count; //mm_hut_smash_count
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/* .data */
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enum chhut_state_e {
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HUT_STATE_0_INTACT,
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HUT_STATE_1_DAMAGED,
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HUT_STATE_2_DESTROYED
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};
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ActorAnimationInfo chhutAnimations[3] = {
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{0, 0.0f},
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{ASSET_4E_ANIM_MUDHUT_SMASH, 0.25f},
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{0, 0.0f},
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{ASSET_4E_ANIM_MUDHUT_SMASH, 0.25f},
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{ASSET_4E_ANIM_MUDHUT_SMASH, 1000000.0f}
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};
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/* .code */
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Actor *chhut_draw(ActorMarker *this, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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Actor *actorPtr;
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s32 is_not_destroyed;
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s32 is_intact_or_destroyed;
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Actor *chhut_draw(ActorMarker *this, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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Actor *actorPtr = marker_getActor(this);
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s32 is_not_destroyed = actorPtr->state != HUT_STATE_2_DESTROYED;
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s32 is_intact_or_destroyed = actorPtr->state == HUT_STATE_0_INTACT || actorPtr->state == HUT_STATE_2_DESTROYED;
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actorPtr = marker_getActor(this);
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is_not_destroyed = actorPtr->state != HUT_STATE_DESTROYED;
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is_intact_or_destroyed = actorPtr->state == HUT_STATE_INTACT || actorPtr->state == HUT_STATE_DESTROYED;
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this->propPtr->unk8_3 = is_intact_or_destroyed;
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func_8033A45C(1, is_not_destroyed);
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return actor_draw(this, gfx, mtx, vtx);
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}
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void func_803869EC(ActorMarker *this){
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Actor * actorPtr;
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f32 *pos;
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actorPtr = marker_getActor(this);
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actorPtr = spawn_actor_f32(0x4B, actorPtr->position, 0);
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void __chhut_spawnExplosion(ActorMarker *this) {
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Actor *actorPtr = marker_getActor(this);
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actorPtr = spawn_actor_f32(ACTOR_4B_WOOD_EXPLOSION_2, actorPtr->position, 0);
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spawn_actor_f32(ACTOR_4D_STEAM_2, actorPtr->position, 0);
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if(this);
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if (this);
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}
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void chhut_update(Actor *this){
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static s32 D_803898D8[6] = { 0, 1, 2, 3, 6, 4};
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void chhut_update(Actor *this) {
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static s32 D_803898D8[6] = {0, 1, 2, 3, 6, 4};
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f32 diff_pos[3];
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f32 plyr_pos[3];
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if(func_80334904() != 2)
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if (func_80334904() != 2) {
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return;
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}
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if(!this->initialized){
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if (!this->initialized) {
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this->marker->collidable = FALSE;
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this->initialized = TRUE;
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}
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switch(this->state){
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case HUT_STATE_INTACT:
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switch (this->state) {
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case HUT_STATE_0_INTACT:
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player_getPosition(plyr_pos);
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diff_pos[0] = plyr_pos[0] - this->position_x;
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diff_pos[1] = plyr_pos[1] - this->position_y;
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diff_pos[2] = plyr_pos[2] - this->position_z;
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if(150.0f < diff_pos[1]
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&& player_getActiveHitbox(this->marker) == HITBOX_1_BEAK_BUSTER
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if (150.0f < diff_pos[1]
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&& player_getActiveHitbox(this->marker) == HITBOX_1_BEAK_BUSTER
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&& func_8028F20C()
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&& gu_sqrtf(diff_pos[0]*diff_pos[0] + diff_pos[1]*diff_pos[1] + diff_pos[2]*diff_pos[2]) < 350.0f
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){
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@@ -91,38 +78,43 @@ void chhut_update(Actor *this){
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diff_pos[1] = this->position_y;
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diff_pos[2] = this->position_z;
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diff_pos[1] += 125.0;
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func_8030E484(SFX_5B_HEAVY_STUFF_FALLING);
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subaddie_set_state(this, HUT_STATE_DAMAGED);
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subaddie_set_state(this, HUT_STATE_1_DAMAGED);
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actor_playAnimationOnce(this);
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__spawnQueue_add_1((GenFunction_1)func_803869EC, (s32)this->marker);
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__spawnQueue_add_1((GenFunction_1) __chhut_spawnExplosion, (s32) this->marker);
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func_802C8F70(this->yaw);
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if(D_8037DCB0 < 5){
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__spawnQueue_add_4((GenFunction_4)func_802C4218, D_803898D8[D_8037DCB0], *(s32*)(&diff_pos[0]),*(s32*)(&diff_pos[1]),*(s32*)(&diff_pos[2]));
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if (mm_hut_smash_count < 5) {
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__spawnQueue_add_4((GenFunction_4) func_802C4218, D_803898D8[mm_hut_smash_count], *(s32 * )(&diff_pos[0]), *(s32 * )(&diff_pos[1]),*(s32 * )(&diff_pos[2]));
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}
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else{
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else {
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jiggy_spawn(JIGGY_5_MM_HUTS, diff_pos);
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}
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D_8037DCB0 = ( D_8037DCB0 + 1 ) % 6;
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mm_hut_smash_count = (mm_hut_smash_count + 1) % 6;
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}
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break;
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case HUT_STATE_DAMAGED:
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if(animctrl_getAnimTimer(this->animctrl) > 0.99){
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case HUT_STATE_1_DAMAGED:
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if (animctrl_getAnimTimer(this->animctrl) > 0.99) {
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animctrl_setTransitionDuration(this->animctrl, 0.0f);
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subaddie_set_state(this, HUT_STATE_DESTROYED);
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subaddie_set_state(this, HUT_STATE_2_DESTROYED);
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this->position_y -= 160.0f;
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}
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break;
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case HUT_STATE_DESTROYED:
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case HUT_STATE_2_DESTROYED:
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break;
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}
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}
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void mm_resetHuts(void){
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D_8037DCB0 = 0;
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void mm_resetHuts(void) {
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mm_hut_smash_count = 0;
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}
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ActorInfo chhutInfo = { MARKER_51_MM_HUT, ACTOR_9_MM_HUT, ASSET_7D7_MODEL_MM_HUT,
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ActorInfo chhutInfo = {
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MARKER_51_MM_HUT, ACTOR_9_MM_HUT, ASSET_7D7_MODEL_MM_HUT,
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0, chhutAnimations,
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chhut_update, func_80326224, chhut_draw,
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0, 0x100, 0.0f, 0
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@@ -79,7 +79,7 @@ ActorInfo D_80365F00 = { 0xE6, 0x197, 0x532, 0x1, D_80365ED0, func_802C4C14, fun
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/* .bss */
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s32 D_8037DCB0;
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s32 mm_hut_smash_count;
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u32 D_8037DCB4;
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struct FF_StorageStruct* D_8037DCB8;
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s32 D_8037DCBC;
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@@ -134,45 +134,46 @@ void func_802C8F7C(f32 arg0){
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Actor *func_802C8F88(s32 arg0, s32 arg1[3]){
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f32 sp1C[3];
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sp1C[0] = arg1[0];
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sp1C[1] = arg1[1];
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sp1C[2] = arg1[2];
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TUPLE_COPY(sp1C, arg1)
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return func_802C937C(arg0, sp1C);
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}
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Actor *func_802C8FE4(s32 arg0, f32 position[3], Actor *arg2){
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Actor *func_802C8FE4(s32 index, f32 position[3], Actor *arg2) {
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static f32 D_80366C4C = 400.0f;
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struct41FB0s * sp74; //s2
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Actor *actor; //s3
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struct41FB0s *sp74 = D_80366460 + index;
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Actor *actor = NULL; //s3
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s32 i;
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struct41FB0s_1 *s0;
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sp74 = D_80366460 + arg0;
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actor = NULL;
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for(i = 0; i < sp74->count; i++){//L802C90B0
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D_8037DDB4 += 360.0/sp74->count;
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while(360.0 <= D_8037DDB4){ D_8037DDB4 -= 360.0;}
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for (i = 0; i < sp74->count; i++) {//L802C90B0
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D_8037DDB4 += 360.0 / sp74->count;
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while (360.0 <= D_8037DDB4) { D_8037DDB4 -= 360.0; }
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//L802C9114
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actor =(i == 0 && arg2) ? arg2 : spawn_actor_f32(sp74->actor_id, position, 0);
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actor = (i == 0 && arg2) ? arg2 : spawn_actor_f32(sp74->actor_id, position, 0);
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actor->unk10_0 = 1;
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s0 = (struct41FB0s_1 *) &actor->unkBC;
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s0->unk0 = arg0;
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s0->unk0 = index;
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s0->unk2F = 1;
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s0->unk6 = 1;
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ml_vec3f_copy(s0->unk8, actor->position);
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ml_vec3f_copy(actor->position, s0->unk8);
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if(D_8037DDB8 != 1.0f){
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s0->unk14[0] = sp74->unk14*D_8037DDB8;
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if (D_8037DDB8 != 1.0f) {
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s0->unk14[0] = sp74->unk14 * D_8037DDB8;
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s0->unk14[1] = sp74->unk1C + randf2(0.0f, sp74->unk20);
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s0->unk14[2] = sp74->unk24*D_8037DDB8;
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s0->unk14[2] = sp74->unk24 * D_8037DDB8;
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D_8037DDB8 = 1.0f;
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}
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else{//L802C91CC
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else {//L802C91CC
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s0->unk14[0] = sp74->unk14 + randf2(0.0f, sp74->unk18);
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s0->unk14[1] = sp74->unk1C + randf2(0.0f, sp74->unk20);
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s0->unk14[2] = sp74->unk24 + randf2(0.0f, sp74->unk28);
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}//L802C9210
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ml_vec3f_yaw_rotate_copy(s0->unk14, s0->unk14, D_8037DDB4);
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s0->unk24 = D_80366C4C *= -1;
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actor->yaw = s0->unk20 = (sp74->unk0 & 0x20) ? sp74->unk30 : randf2(0.0f, 360.0f);
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@@ -180,11 +181,13 @@ Actor *func_802C8FE4(s32 arg0, f32 position[3], Actor *arg2){
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s0->unk2C = 0;
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s0->unk2D = 1;
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s0->unk4 = sp74->unk0;
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s0->unk2E = (sp74->unk0 & 0x1) ? (0.5 < randf()) : 0 ;
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if(sp74->unk0 & 0x200){
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s0->unk2E = (sp74->unk0 & 0x1) ? (0.5 < randf()) : 0;
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if (sp74->unk0 & 0x200) {
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actor->unk5C = s0->unk8[1];
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}
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}//L802C92E8
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return actor;
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}
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@@ -194,7 +197,7 @@ Actor *func_802C9334(s32 arg0, Actor * arg1){
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}
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Actor *func_802C937C(s32 arg0, f32 position[3]){
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return func_802C8FE4(arg0, position, 0);
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return func_802C8FE4(arg0, position, NULL);
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}
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bool func_802C939C(Actor *actor, f32 arg1[3], f32 arg2[3], f32 arg3[3], bool arg4) {
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