Merge branch 'level_specific_flags' into 'master'

Document level specific flags

See merge request banjo.decomp/banjo-kazooie!88
This commit is contained in:
Banjo Kazooie
2024-10-08 06:07:43 +00:00
47 changed files with 274 additions and 173 deletions

View File

@@ -185,18 +185,18 @@ void chmole_additionalAbilityLearnActions(ActorMarker *marker, enum asset_e arg1
switch(arg2){
case 1: // Stilt Stride
timed_setStaticCameraToNode(0.0f, 0x11);
levelSpecificFlags_set(0x1A, 1);
levelSpecificFlags_set(LEVEL_FLAG_1A_UNKNOWN, TRUE);
break;
case 2:
levelSpecificFlags_set(0x1A, 0);
levelSpecificFlags_set(LEVEL_FLAG_1A_UNKNOWN, FALSE);
chmole_setStaticCamera(actor);
break;
case 3: // Turbo Talon Trainer
timed_setStaticCameraToNode(0.0f, 0x29);
levelSpecificFlags_set(0x1A, 1);
levelSpecificFlags_set(LEVEL_FLAG_1A_UNKNOWN, TRUE);
break;
case 4:
levelSpecificFlags_set(0x1A, 0);
levelSpecificFlags_set(LEVEL_FLAG_1A_UNKNOWN, FALSE);
chmole_setStaticCamera(actor);
break;
case 5: // Egg Firing