feat: replace the archive.org asm.js encoder with vendored ffmpeg.wasm
MP4/GIF export used to importScripts() an 18.5 MB asm.js ffmpeg build from https://archive.org/download/ffmpeg_asm/ffmpeg_asm.js: no integrity check, no pinning, executed in the page, and unavailable offline. vendor.mjs now copies ffmpeg.wasm out of node_modules, where package-lock.json pins it by hash, and no CDN fallback is left anywhere in the app. @ffmpeg/core-st is the single-threaded core, chosen deliberately: the default @ffmpeg/core is built with pthreads and needs SharedArrayBuffer, which requires COOP/COEP isolation, which would break the Pixabay, Unsplash and Google Fonts requests. That core also forces two things worth knowing: - mainName: 'main' is mandatory. The loader defaults to proxy_main, which only the multi-threaded build exports, so load() compiles all 23 MB and then aborts. - Its main() calls exit(), so an instance survives exactly one command. Reusing one dies with "Program terminated with exit(0)", so convertStreams builds and tears one down per conversion (~110 ms, and the 23 MB heap comes back in between). The teardown also runs on failure: an interrupted run otherwise leaves the loader's "running" flag set and wedges every later conversion until a page reload. MP4 encodes with libx264 -crf 23 -pix_fmt yuv420p plus AAC rather than mpeg4 -b:v 6400k. Same core, better quality per byte, and yuv420p is what makes it play in Safari and QuickTime. The two @ffmpeg packages are dependencies, not devDependencies, so the Docker vendor stage can npm ci --omit=dev without pulling in electron; build.files excludes them from the asar since src/vendor/ffmpeg/ already carries the copies the app loads. WITH_FFMPEG=0 now means MP4/GIF export is unavailable and says so, rather than silently fetching an encoder at run time. Also deletes src/js/libraries/ffmpeg.min.js, an unreferenced ffmpeg.wasm loader stub that would have fetched its core from unpkg, and prunes the stale src/vendor/ffmpeg_asm.js from existing checkouts — src/vendor/ is packaged whole, so it would have shipped 18.5 MB of dead weight in every installer. Verified in Chromium against a real MediaRecorder WebM: core loads with crossOriginIsolated false, MP4 24 KB decoding to 320x240 / 2.00 s, GIF 138 KB, the two back to back, and the missing-core path reporting correctly. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -390,6 +390,9 @@
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<script src="vendor/fabric.min.js"></script>
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<script src="js/libraries/anime.min.js"></script>
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<script src="vendor/webfont.js"></script>
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<!-- ffmpeg.wasm loader; the 23 MB core beside it is fetched on first
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MP4/GIF export, not at page load. -->
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<script src="vendor/ffmpeg/ffmpeg.min.js"></script>
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<script src="js/init.js"></script>
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<script src="js/ui.js"></script>
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<script src="js/align.js"></script>
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+139
-123
@@ -1,147 +1,163 @@
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// MP4/GIF export transcodes the captured WebM with an asm.js build of ffmpeg.
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// Packaged builds ship it locally (npm run vendor); a plain checkout falls back
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// to the public mirror, which needs network access.
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var FFMPEG_ASM_LOCAL = 'vendor/ffmpeg_asm.js';
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var FFMPEG_ASM_REMOTE = 'https://archive.org/download/ffmpeg_asm/ffmpeg_asm.js';
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var ffmpegAsmUrlPromise = null;
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// MP4/GIF export transcodes the captured WebM with ffmpeg.wasm.
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//
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// Everything is served from vendor/ffmpeg/, vendored out of node_modules by
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// `npm run vendor` and pinned by package-lock.json. There is deliberately no
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// CDN fallback: the asm.js build this replaced was fetched from a public
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// archive.org mirror with no integrity check, so a changed object there would
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// have run in the page unnoticed.
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//
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// The core is the single-threaded build. The default multi-threaded one needs
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// SharedArrayBuffer, which requires COOP/COEP isolation, which would break the
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// Pixabay, Unsplash and Google Fonts requests the editor makes.
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// The worker is built from a blob, so importScripts() needs an absolute URL.
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function resolveFfmpegAsmUrl() {
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if (!ffmpegAsmUrlPromise) {
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ffmpegAsmUrlPromise = fetch(FFMPEG_ASM_LOCAL, { method: 'HEAD' })
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.then(function (res) {
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// A catch-all/SPA route answers 200 with HTML; that is not the script.
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var type = res.headers.get('content-type') || '';
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var local = res.ok && type.indexOf('text/html') === -1;
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return local
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? new URL(FFMPEG_ASM_LOCAL, location.href).href
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: FFMPEG_ASM_REMOTE;
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})
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.catch(function () {
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return FFMPEG_ASM_REMOTE;
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});
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var FFMPEG_DIR = 'vendor/ffmpeg/';
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var FFMPEG_CORE = FFMPEG_DIR + 'ffmpeg-core.js';
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var FFMPEG_WASM = FFMPEG_DIR + 'ffmpeg-core.wasm';
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var FFMPEG_WORKER = FFMPEG_DIR + 'ffmpeg-core.worker.js';
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// One instance per conversion, deliberately not cached. The single-threaded
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// core's `main` calls exit() when the command finishes, which tears the wasm
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// runtime down: a second run on the same instance dies with "Program terminated
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// with exit(0)". Reloading costs about 110ms and returns the 23 MB heap in
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// between, so this is cheaper than it looks.
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var ffmpegBusy = false;
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function ffmpegAvailable() {
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return typeof FFmpeg !== 'undefined' && typeof FFmpeg.createFFmpeg === 'function';
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}
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// The loader resolves the core through `new URL(corePath, import.meta.url)`,
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// which points at the bundle rather than the page once it is minified. Passing
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// all three paths absolute skips that resolution entirely.
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function absolute(path) {
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return new URL(path, location.href).href;
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}
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async function loadFfmpeg() {
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if (!ffmpegAvailable()) {
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throw new Error(
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'the ffmpeg.wasm loader is missing — run "npm run vendor" to populate src/vendor/'
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);
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}
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return ffmpegAsmUrlPromise;
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}
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function processInWebWorker(workerPath) {
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var blob = URL.createObjectURL(
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new Blob(
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[
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'importScripts("' +
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workerPath +
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'");var now = Date.now;function print(text) {postMessage({"type" : "stdout","data" : text});};onmessage = function(event) {var message = event.data;if (message.type === "command") {var Module = {print: print,printErr: print,files: message.files || [],arguments: message.arguments || [],TOTAL_MEMORY: message.TOTAL_MEMORY||536870912 || false};postMessage({"type" : "start","data" : Module.arguments.join(" ")});postMessage({"type" : "stdout","data" : "Received command: " +Module.arguments.join(" ") +((Module.TOTAL_MEMORY ) ? ". Processing with " + Module.TOTAL_MEMORY + " bits." : "")});var time = now();var result = ffmpeg_run(Module);var totalTime = now() - time;postMessage({"type" : "stdout","data" : "Finished processing (took " + totalTime + "ms)"});postMessage({"type" : "done","data" : result,"time" : totalTime});}};postMessage({"type" : "ready"});',
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],
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{
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type: 'application/javascript',
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// A build made with WITH_FFMPEG=0 ships the loader but not the 23 MB core,
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// so check before paying for the load and report it as a build choice
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// rather than a failure.
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var head = await fetch(FFMPEG_WASM, { method: 'HEAD' }).catch(function () {
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return null;
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});
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if (!head || !head.ok) {
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throw new Error(
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'this build ships without the ffmpeg core (WITH_FFMPEG=0), so MP4 and GIF ' +
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'export are unavailable. WEBM export always works.'
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);
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}
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var instance = FFmpeg.createFFmpeg({
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corePath: absolute(FFMPEG_CORE),
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wasmPath: absolute(FFMPEG_WASM),
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workerPath: absolute(FFMPEG_WORKER),
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// The loader defaults to the entry point of the multi-threaded core; the
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// single-threaded one exports plain `main`. Without this, load() gets as
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// far as compiling the 23 MB wasm and then aborts with
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// "Cannot call unknown function proxy_main".
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mainName: 'main',
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log: false,
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logger: function (entry) {
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if (entry.type === 'fferr') console.debug('[ffmpeg]', entry.message);
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},
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progress: function (entry) {
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if (typeof entry.ratio === 'number' && entry.ratio >= 0 && entry.ratio <= 1) {
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$('#download-real').html('Converting ' + Math.round(entry.ratio * 100) + '%');
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}
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)
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);
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var worker = new Worker(blob);
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URL.revokeObjectURL(blob);
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return worker;
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},
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});
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await instance.load();
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return instance;
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}
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var worker;
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// The worker is created once and reused, so its "ready" handshake only ever
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// arrives for the first conversion. Remember it across calls.
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var workerIsReady = false;
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// The recording was made at this rate, so the transcode has to keep it: a
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// different -r would duplicate or drop frames and drift the timing.
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function conversionArgs(setting, fps) {
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if (setting === 'gif') {
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return ['-i', 'input.webm', '-r', String(fps), 'output.gif'];
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}
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// libx264 rather than the mpeg4 the asm.js path used: same core, far better
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// quality per byte, and it plays in Safari and QuickTime. yuv420p is what
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// makes that true — x264 defaults to yuv444p here, which they refuse.
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return [
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'-i', 'input.webm',
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'-c:v', 'libx264',
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'-preset', 'ultrafast',
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'-crf', '23',
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'-pix_fmt', 'yuv420p',
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'-r', String(fps),
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'-c:a', 'aac',
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'-b:a', '192k',
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'output.mp4',
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];
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}
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async function convertStreams(videoBlob, setting) {
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var aab;
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var buffersReady = false;
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var posted = false;
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var outputName = setting === 'gif' ? 'output.gif' : 'output.mp4';
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var mimeType = setting === 'gif' ? 'image/gif' : 'video/mp4';
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function convertFailed(reason) {
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console.error('Conversion failed: ' + reason);
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alert(
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'Sorry, the ' +
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setting.toUpperCase() +
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' conversion failed. The WEBM format is always available.'
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' conversion failed. The WEBM format is always available.\n\n' +
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reason
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);
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resetRecordingUI();
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}
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var fileReader = new FileReader();
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fileReader.onload = function () {
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aab = this.result;
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buffersReady = true;
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if (workerIsReady) postMessage();
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};
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fileReader.onerror = function () {
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convertFailed('could not read the recorded video');
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};
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fileReader.readAsArrayBuffer(videoBlob);
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if (!worker) {
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// Safe to await here: workerIsReady is still false, so the FileReader
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// callback cannot post a command before the worker exists.
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worker = processInWebWorker(await resolveFfmpegAsmUrl());
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if (setting !== 'gif' && setting !== 'mp4') {
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convertFailed('unknown output format "' + setting + '"');
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return;
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}
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worker.onerror = function (e) {
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convertFailed(e.message || 'worker error');
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};
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worker.onmessage = function (event) {
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var message = event.data;
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if (message.type == 'ready') {
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workerIsReady = true;
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if (buffersReady) postMessage();
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} else if (message.type == 'done') {
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var result = message.data && message.data[0];
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if (!result || !result.data) {
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convertFailed('the encoder returned no data');
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return;
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}
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if (setting == 'gif') {
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var blob = new File([result.data], 'video.gif', {
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type: 'image/gif',
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});
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PostBlob(blob);
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} else if (setting == 'mp4') {
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var blob = new File([result.data], 'video.mp4', {
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type: 'video/mp4',
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});
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PostBlob(blob);
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if (ffmpegBusy) {
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convertFailed('a conversion is already running — wait for it to finish');
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return;
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}
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ffmpegBusy = true;
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var ffmpeg = null;
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try {
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$('#download-real').html('Loading converter...');
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ffmpeg = await loadFfmpeg();
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ffmpeg.FS('writeFile', 'input.webm', new Uint8Array(await videoBlob.arrayBuffer()));
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$('#download-real').html('Converting 0%');
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await ffmpeg.run.apply(ffmpeg, conversionArgs(setting, getExportFramerate()));
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var data = ffmpeg.FS('readFile', outputName);
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if (!data || !data.length) {
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convertFailed('the encoder returned no data');
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return;
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}
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// Copy out of the wasm heap before unlinking: the view would otherwise be
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// backed by memory ffmpeg is free to reuse.
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PostBlob(new File([data.slice()], 'video.' + setting, { type: mimeType }));
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} catch (err) {
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convertFailed((err && err.message) || String(err));
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} finally {
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// Tear the instance down either way. After a success the runtime has
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// already exited and is unusable; after a failure the loader's internal
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// "running" flag would otherwise stay set and every later conversion would
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// fail with "can only run one command at a time" until a page reload.
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// Dropping the reference also returns the 23 MB heap and whatever MEMFS
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// still holds, which for a long export is most of the memory in play.
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if (ffmpeg) {
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try {
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ffmpeg.exit();
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} catch (e) {
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/* already torn down by its own exit(0) */
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}
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}
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};
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var postMessage = function () {
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if (posted) return;
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posted = true;
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// The recording was made at this rate, so the transcode has to keep it:
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// a fixed -r would duplicate or drop frames and drift the timing.
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const fps = getExportFramerate();
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if (setting == 'gif') {
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worker.postMessage({
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type: 'command',
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arguments: ('-i video.webm -r ' + fps + ' output-10.gif').split(
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' '
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),
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files: [
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{
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data: new Uint8Array(aab),
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name: 'video.webm',
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},
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],
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});
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} else if (setting == 'mp4') {
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worker.postMessage({
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type: 'command',
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arguments: (
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'-i video.webm -c:v mpeg4 -b:v 6400k -r ' +
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fps +
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' -strict experimental output.mp4'
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).split(' '),
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files: [
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{
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data: new Uint8Array(aab),
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name: 'video.webm',
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},
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],
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});
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}
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};
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ffmpegBusy = false;
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}
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}
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function PostBlob(blob) {
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Vendored
-2
File diff suppressed because one or more lines are too long
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Block a user