Files
Crystal/tests/foundation-browser.spec.ts
T
Sébastien QUEROLandClaude Opus 5.5 451464f7c6
Checks / web (push) Canceled after 0s
Complete the overworld foundation
Port forced movement (turn delays, bumps, ice, currents, pits), dynamic
return warps, elevators, Surf, Cut, Strength and cycling rules, working
map blocks with changeblock/changemapblocks, and the remaining NPC
movement types and movement commands.

Add tileset animation from the ROM's command tables, grass sprite
priority and special map palettes; room decorations with ownership, the
bedroom PC and save migration; and Key Items access to the Bicycle.

Fourteen original-engine traces compare positions, facing, actors, event
flags and scripted poses. Tile animation matches original VRAM for four
tilesets, and LoadMapPals matches 192 palette cases. skyfall_top now
keeps the $60 sprite offset its step function leaves behind.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 16:47:29 +02:00

119 lines
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import { test, expect, type Page } from "@playwright/test";
import { existsSync, readFileSync } from "node:fs";
import { resolve } from "node:path";
const romPath = resolve(
process.env.CRYSTAL_ROM_PATH ??
"Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc",
);
test.beforeEach(() =>
test.skip(!existsSync(romPath), "Requires the local user ROM."),
);
async function start(page: Page, room: boolean | "poster" = false) {
await page.route("**/src/game/runtime.ts", async (route) => {
const response = await route.fetch(),
source = await response.text();
const needle = "const world = new GameWorld(assets);";
expect(source).toContain(needle);
await route.fulfill({
response,
body: source.replace(
needle,
`const { foundationFixture } = await import('/tests/foundation-fixture.ts'); const world = foundationFixture(assets, ${JSON.stringify(room)});`,
),
});
});
await page.clock.install({ time: new Date("2026-09-22T12:00:00") });
await page.goto("/");
await page.locator("#rom-file").setInputFiles(romPath);
await expect(page.locator("#status")).toContainText("verified");
await page.clock.pauseAt(new Date("2026-09-22T12:05:00"));
await page.locator("#play").click();
}
async function backup(page: Page) {
await page.locator("#tab-saves").click();
const download = page.waitForEvent("download");
await page.locator("#backup").click();
const path = (await (await download).path())!;
const record = JSON.parse(readFileSync(path, "utf8"));
return {
path,
state: JSON.parse(Buffer.from(record.state, "base64").toString("utf8")),
};
}
test("Start opens Key Items, freezes movement, and uses the Bicycle with keyboard and touch", async ({
page,
}) => {
await start(page);
await page.keyboard.press("Enter");
await expect(page.locator("#field-menu")).toBeVisible();
await page.keyboard.down("ArrowDown");
await page.clock.runFor(1000);
await page.keyboard.up("ArrowDown");
await expect(page.locator("#game-screen")).toHaveAttribute("data-y", "6");
await page
.locator("#field-items")
.getByRole("button", { name: "BICYCLE", exact: true })
.click();
await page.keyboard.press("KeyX");
await page.clock.runFor(500);
await expect(page.locator("#field-menu")).toBeHidden();
await expect(page.locator("#game-notice")).toHaveText("");
expect((await backup(page)).state.playerState).toBe(1);
});
test("the bedroom PC puts away a decoration and saves the result", async ({
page,
}) => {
await start(page, true);
await page.keyboard.press("KeyX");
await expect(page.locator("#game-notice")).toHaveText("");
await expect(page.locator("#dialogue-text")).toHaveText("DECORATION");
const choices = page.locator("#dialogue-choice");
await choices.getByRole("option", { name: "BED", exact: true }).click();
await choices
.getByRole("option", { name: "PUT IT AWAY", exact: true })
.click();
await page.keyboard.press("KeyX");
await choices.getByRole("option", { name: "EXIT", exact: true }).click();
await page.clock.runFor(500);
await expect(page.locator("#game-notice")).toHaveText("");
expect((await backup(page)).state.decorations.bed).toBe(0);
});
test("B cancels the pack and an indoor Bicycle attempt leaves the player walking", async ({
page,
}) => {
await start(page, true);
await page.keyboard.press("Enter");
await page.keyboard.press("KeyZ");
await expect(page.locator("#field-menu")).toBeHidden();
await page.keyboard.press("Enter");
await page
.locator("#field-items")
.getByRole("button", { name: "BICYCLE", exact: true })
.click();
await expect(page.locator("#game-notice")).toContainText("can’t use");
expect((await backup(page)).state.playerState).toBe(0);
});
test("the Town Map poster opens a native map and closes with B", async ({
page,
}) => {
await page.setViewportSize({ width: 320, height: 568 });
await start(page, "poster");
await page.keyboard.press("KeyX");
await expect(page.locator("#dialogue-text")).toContainText("TOWN MAP");
await page.keyboard.press("KeyX");
await expect(page.locator("#town-map-view")).toBeVisible();
const colors = await page
.locator("#town-map-canvas")
.evaluate(
(canvas: HTMLCanvasElement) =>
new Set(canvas.getContext("2d")!.getImageData(0, 0, 160, 144).data)
.size,
);
expect(colors).toBeGreaterThan(8);
await page.keyboard.press("KeyZ");
await expect(page.locator("#town-map-view")).toBeHidden();
await expect(page.locator("#game-notice")).toHaveText("");
});