A manifest and icons rendered from icon.svg make the app installable. The native build emits a service worker that precaches exactly the built files and passes everything else to the network, so ROMs never reach its cache. New versions wait for the player's Update, which saves before reloading. Savegames offers installation, iPhone steps and persistent storage, and a full disk gets its own save error. Acceptance on physical iPhone and Android devices remains. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
32 lines
932 B
TypeScript
32 lines
932 B
TypeScript
import { defineConfig } from "vite";
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import { serviceWorkerPlugin } from "./scripts/service-worker.mjs";
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export default defineConfig(({ mode }) => ({
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publicDir: mode === "reference" ? "reference/public" : "public",
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// Only the native player is installable; the reference stays a dev tool.
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plugins: mode === "reference" ? [] : [serviceWorkerPlugin()],
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server: {
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host: "127.0.0.1",
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// A user ROM may sit at the repository root. Never serve it or extracted
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// assets and the private PRET checkout as static files.
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fs: {
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deny: [
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"**/*.{gb,gbc,rom,sav}",
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"**/*.crystal-save.json",
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"**/.reference/**",
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"**/artifacts/**",
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".env",
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".env.*",
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"**/.git/**",
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],
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},
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},
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build:
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mode === "reference"
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? {
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outDir: "dist-reference",
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rollupOptions: { input: "reference.html" },
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}
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: { outDir: "dist" },
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}));
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