Actual
The game starts with fully saturated colours.
Expected
An option to show the original colour palette (the muted, washed-out look of a real Game Boy Color screen) for nostalgic players. The player should be able to switch between the two.
Reference
A capture of the original game on GBC (YouTube "Full Game Walkthrough - Pokemon Crystal (GBC)", https://www.youtube.com/watch?v=27s-JYEMU2U) shows the target look in New Bark Town: pale cream paths, soft muted greens and low-saturation reds. The screenshot is kept in QA_Media/ (not attached, as it is a third-party capture).
Decisions (settled by PestoRosso)
Default: saturated, as the game looks now. The original palette is opt-in.
Where it lives: the OPTION screen (in game).
Saved: per browser, in the app. Not stored in the save file.
Scope: the colour correction applies to the ROM's palettes over the entire game: overworld, battle, menus and every other screen, not only the overworld.
Scope note
Pure presentation. No effect on game logic or saves.
**Reported by QA (PestoRosso)**
**Actual**
The game starts with fully saturated colours.
**Expected**
An option to show the original colour palette (the muted, washed-out look of a real Game Boy Color screen) for nostalgic players. The player should be able to switch between the two.
**Reference**
A capture of the original game on GBC (YouTube "Full Game Walkthrough - Pokemon Crystal (GBC)", https://www.youtube.com/watch?v=27s-JYEMU2U) shows the target look in New Bark Town: pale cream paths, soft muted greens and low-saturation reds. The screenshot is kept in QA_Media/ (not attached, as it is a third-party capture).
**Decisions (settled by PestoRosso)**
- **Default:** saturated, as the game looks now. The original palette is opt-in.
- **Where it lives:** the OPTION screen (in game).
- **Saved:** per browser, in the app. Not stored in the save file.
- **Scope:** the colour correction applies to the ROM's palettes over the entire game: overworld, battle, menus and every other screen, not only the overworld.
**Scope note**
Pure presentation. No effect on game logic or saves.
Decisions settled by PestoRosso and written into the description: default is saturated (as now), the option lives in the OPTION screen, it is saved per browser (not in the save file), and it applies to the entire ROM's palettes, not only the overworld.
Decisions settled by PestoRosso and written into the description: default is saturated (as now), the option lives in the OPTION screen, it is saved per browser (not in the save file), and it applies to the entire ROM's palettes, not only the overworld.
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Reported by QA (PestoRosso)
Actual
The game starts with fully saturated colours.
Expected
An option to show the original colour palette (the muted, washed-out look of a real Game Boy Color screen) for nostalgic players. The player should be able to switch between the two.
Reference
A capture of the original game on GBC (YouTube "Full Game Walkthrough - Pokemon Crystal (GBC)", https://www.youtube.com/watch?v=27s-JYEMU2U) shows the target look in New Bark Town: pale cream paths, soft muted greens and low-saturation reds. The screenshot is kept in QA_Media/ (not attached, as it is a third-party capture).
Decisions (settled by PestoRosso)
Scope note
Pure presentation. No effect on game logic or saves.
Decisions settled by PestoRosso and written into the description: default is saturated (as now), the option lives in the OPTION screen, it is saved per browser (not in the save file), and it applies to the entire ROM's palettes, not only the overworld.