Commit Graph
55 Commits
Author SHA1 Message Date
kawa f34068f7df Update docs/AI_AGENTS_READ_THIS.md
Checks / web (push) Canceled after 0s
Add an URL to the project board
2026-10-03 17:50:04 +02:00
kawa 08712f84a6 Add an MD of instructions to the coding agents
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2026-10-03 17:48:41 +02:00
kawa 4557cdf627 Delete docs/SESSION_HANDOFF.md
Checks / web (push) Canceled after 0s
2026-10-03 17:41:20 +02:00
kawa 1d8372ef2e Add docs/SESSION_HANDOFF.md to the gitignore as its only used by me
Checks / web (push) Canceled after 0s
2026-10-03 17:40:41 +02:00
Sébastien QUEROLandClaude Opus 5.5 73022b1505 Add the TM/HM pocket, Egg screens and Violet's remaining scripts
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The pack's TM/HM pocket lists TMs and HMs with their moves, gives TMs and teaches either through the ABLE/NOT ABLE party menu, the compatibility and "already knows" checks and LearnMove; a TM is used up and makes the Pokémon happier. Eggs show no level or HP in the party menus, get the Egg stats page with its hatching hint, and are skipped by HealParty. Bug Catcher Wade's number registers (VAR_CALLERID and RandomPhoneMon).

The playthrough now runs through Falkner's ZEPHYRBADGE, the Togepi Egg, Kyle's Onix, Flash in Dark Cave, Wade's number and Earl's blackboard. With MAKE_TEST_SAVES it writes a Violet City backup for the manual checks.

Validated with 610 unit tests, 157 browser tests (including all 256 badge bytes against the original BadgeStatBoosts), native/reference builds and reference/vendor/release checks. Egg hatching (#29) and trainer calls (#30) remain on their cards.

Closes #31

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 16:49:02 +02:00
Sébastien QUEROLandClaude Opus 5.5 7909302db1 Open Route 31, Violet City and Sprout Tower (#31)
Enable Route 31 and its gate, Dark Cave's Violet entrance, Violet City with its buildings and Sprout Tower. Port the script commands they use: gettrainername, askforphonenumber (with AddPhoneNumber's room for Mom and Elm; addcellnum now reports failure as the original does), checkpokemail, loadmenu/_2dmenu/closewindow, giveegg and trade (NPCTrade, with wTradeFlags saved).

Eggs keep their species with an egg flag, as wPartySpecies does. The pack's TM/HM counts receive, check and toss TMs and HMs, which are named TM01-HM07.

The playthrough continues through Route 31 (with Mom's call), Violet City and Sprout Tower to Elder Li's Flash.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 16:24:29 +02:00
Sébastien QUEROLandClaude Opus 5.5 ec3d1cd5c4 Port the Johto badge stat boosts (#31)
BadgeStatBoosts runs where the original calls it: when a Pokémon is sent out, after an in-battle level-up, and in CalcPlayerStats. It keeps the PlainBadge/MineralBadge swap and the Glacier Badge's Special Defense register bug. A transformed Pokémon that levels up now keeps its copied stats.

The reference emulator compares all 256 badge bytes over 28 stat sets per browser against the unmodified routine.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 16:08:31 +02:00
Sébastien QUEROLandClaude Opus 5.5 8fae1f0c0f Port the special battle types and contest battles
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Run the forced-shiny, trap, forced-item, Celebi, Suicune, roaming and Bug-Catching Contest battle types. Roaming battles keep their struct's DVs and HP byte, and every other battle makes CleanUpBattleRAM's roaming roll. The contest shows PARKBALL×, counts down Park Balls, ends when they run out, keeps its catch outside the party and asks before switching. Scripts load the special types with loadvar, and while a contest runs, encounters use BugCatchingContestBattleScript and ContestMons.

Validated with 596 unit tests, 155 browser tests (including the contest menu and switch screen), native/reference builds and reference/vendor/release checks. National Park's contest event, the roaming release and the Ilex Forest Celebi event come with their maps.

Closes #28

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:56:30 +02:00
Sébastien QUEROLandClaude Opus 5.5 b547ca29ff Port Kurt's balls and the Park Ball's multiplier (#28)
Add the Heavy, Level, Lure, Fast, Friend, Moon and Love Balls with their documented bugs, the Park Ball's multiplier outside the contest, and Friend Ball happiness in the party and the PC. The Heavy Ball is refused for Kadabra and Sunflora, whose original weight read runs into VRAM.

The reference emulator compares 6,153 more catch states per browser against the unmodified PokeBallEffect. Validated with 582 unit tests, 153 browser tests, native/reference builds and reference/vendor/release checks. The Bug-Catching Contest and other special battle types remain on #28.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:38:56 +02:00
Sébastien QUEROLandClaude Opus 5.5 77704fe848 Port the Smart AI effect handlers (#28)
Translate every AI_Smart_EffectHandlers entry, so trainers with the Smart layer are no longer refused. The AI's type checks keep the CheckTypeMatchup bug: they read the move type and Foresight flag through hBattleTurn, and Conversion2's write to the player's move type persists.

The reference emulator runs the unmodified AI_Smart routine over 6,024 states per browser, comparing scores, Random consumption, hBattleTurn and the player's move type. Validated with 579 unit tests, 151 browser tests, native/reference builds and reference/vendor/release checks. Kurt's balls, Park and Safari balls and special battle types remain on #28.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 15:30:32 +02:00
Sébastien QUEROL 32d736ecae Port weather, copying moves, held items and obedience (#28)
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Complete the weather, Substitute, Transform, called-move and forced-switch effects. Add held-item behavior, Exp. Share awards and badge-based traded Pokemon obedience, and persist trainer berry consumption.

Validated with 576 passing unit tests and 149 browser tests, native/reference builds, reference/vendor/release checks and 320 Metal Powder emulator comparisons per browser. Smart AI and special balls/battle types remain on #28.
2026-10-03 15:03:19 +02:00
Sébastien QUEROLandClaude Opus 5.5 8f5b464efc Port the status and field move effects
Toxic, Leech Seed, Nightmare and Curse hurt in ResidualDamage's order.
Protect, Detect, Endure, Destiny Bond, Spite, Heal Bell, Disable, Encore,
Attract, Mist, Focus Energy, Haze, the healing moves and Rest, Mean Look,
Pain Split, Belly Drum, Psych Up, Safeguard, Perish Song, Spikes, Rapid
Spin, AncientPower and Future Sight now run, with Future Sight, Perish
Song, Safeguard and Encore handled between turns and Spikes on entry.

A trainer's party struct now follows its Pokémon where the original
updates it, and the enemy's moves spend PP there or in the wild
Pokémon's kept PP, so a caught Pokémon keeps the PP it used.

Part of #28

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 11:11:19 +02:00
Sébastien QUEROLandClaude Opus 5.5 c53edb77e5 Port the moves that span several turns
A recharging, charged, rampaging or rolling Pokémon plays on without the
battle menu on either side, and a biding one uses FIGHT without the move
list. Razor Wind, Solarbeam, Skull Bash, Sky Attack, Fly and Dig charge
first; flying and digging Pokémon can only be hit by the original's
exceptions. Hyper Beam recharges, Thrash and its kind end in confusion,
Rollout and Fury Cutter double up, and Bide returns twice the damage it
took.

The trapping moves hurt their target between turns until it is released,
Mind Reader and Lock-On make the next move hit, and Pursuit strikes a
Pokémon being withdrawn first, on either side.

The new commands are compared with the original in the reference
emulator. Its fixture no longer zeroes wPlayerScreens with its sentinel.

Part of #28

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:57:46 +02:00
Sébastien QUEROLandClaude Opus 5.5 9e0a2cd2a8 Port multi-hit moves and the special-damage move effects
Multi-hit moves loop back to the script's critical command as EndLoop
does, with its hit-count draws, Triple Kick's growing kicks and Beat Up's
party members, and say "Hit n times!" from the borrowed high byte of the
user's damage taken. ConstantDamage covers Seismic Toss, Night Shade,
Sonicboom, Dragon Rage, Psywave, Super Fang and Flail/Reversal.

One-hit KO moves, Counter, Mirror Coat, False Swipe, Magnitude, Present,
Hidden Power, Return, Frustration, Selfdestruct, Dream Eater, Thief, Pay
Day, freezing, Tri Attack, added confusion, Swagger, thawing by fire
moves, Jump Kick's crash and Minimize with Stomp now run. Pay Day's coins
are paid after a win, and the Amulet Coin is checked at every send-out.
A Focus Band now also holds on at 1 HP.

The original's arithmetic commands are compared with the native ones in
the reference emulator on shared states and random streams.

Part of #28

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 10:45:07 +02:00
Sébastien QUEROLandClaude Opus 5.5 802397b668 Record the field items, fishing and MAIL commits in the session handoff
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The handoff lists the four commits for the remaining field items, the
gaps found on the way and the manual test cards, whose backup the
manual-test save writer now produces.

[no-card]

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 01:12:26 +02:00
Sébastien QUEROLandClaude Opus 5.5 5c1ac9d726 Port MAIL in the party menu and the PC's MAIL BOX
Giving MAIL opens the mail entry: two lines of up to sixteen characters,
kept with the player's name and ID, the holder's species and the MAIL.
The party submenu's MAIL reads the letter or takes it, either to the PC's
MAILBOX (ten at most) or into the pack without its message. The player's
PC lists the MAILBOX by author to read, put in the pack or attach, and
Bill's PC keeps a Pokémon holding MAIL out of the boxes. Saves keep each
holder's MAIL and the MAILBOX.

The letter shows its message and author natively; the stationery's
graphics are not drawn yet.

Closes #27

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 01:10:08 +02:00
Sébastien QUEROLandClaude Opus 5.5 e2dc5ba520 Move items with Select and browse the party's moves
In the start menu's pack, Select marks an item and asks where it should
go; A or Select on another row moves it there, merging stacks of the
same item unless either holds 99, and B ends the move. The packs that
GIVE and the PC open ignore Select, as in the original.

Left and right on the MOVE screen show the previous or next party
member's moves, skipping Eggs, unless a move is being moved.

Part of #27

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 00:56:51 +02:00
Sébastien QUEROLandClaude Opus 5.5 397dcef44c Port the fishing rods and wild Magikarp
The Old, Good and Super Rods run FishFunction facing water: the map's fish
group and Fish pick no fish, no bite, or a Pokémon from FishGroups and the
time of day's TimeFishGroups. The player casts and jiggles with the
fishing frames drawn from LoadFishingGFX's tiles, shows "!" on a bite, and
the hooked Pokémon attacks as BATTLETYPE_FISH. Facing pieces now use
signed offsets, which the rod above and left of the player needs.

Wild Magikarp no longer stop a battle: LoadEnemyMon redraws their DVs
through CalcMagikarpLength and its filters, as the original does. The
length routine matches the original in the reference emulator.

Part of #27

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 00:49:35 +02:00
Sébastien QUEROLandClaude Opus 5.5 4cb4676c7d Port Repels and the other non-fishing field items
Repel, Super Repel and Max Repel count down 100, 200 or 250 steps where
CountStep does, keep weaker wild Pokémon away from the first party member
that has not fainted, and print "REPEL's effect wore off." on the last
step. The Coin Case and the Blue Card show their balances, Sacred Ash
revives the party once one Pokémon has fainted, and the Normal and
Gorgeous Boxes send their trophy home.

The Itemfinder looks for unfound hidden items on the original's screen
around the player. The Card Key, the Basement Key and the Squirtbottle
run the original's checks for their doors and Sudowoodo, whose maps are
not open yet. Saves gain the Repel's steps, the coins and the Blue Card's
points.

Part of #27

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 00:32:33 +02:00
Sébastien QUEROLandClaude Opus 5.5 10e1560212 Record the Headbutt and Rock Smash commit in the session handoff
[no-card]

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 12:21:00 +02:00
Sébastien QUEROLandClaude Opus 5.5 f259163da9 Port Headbutt and Rock Smash encounters
Facing a Headbutt tree asks to HEADBUTT it, and HEADBUTT from the party
menu skips the question. ShakeHeadbuttTree shakes the tree as a sprite over
grass, then TreeMonEncounter scores the facing tile against the trainer ID
and draws from the map's common or rare tree table. A Pokémon that falls
fights as BATTLETYPE_TREE: "fell out of the tree!", and the time of day's
AsleepTreeMons species start asleep.

Smashable rocks run SmashRockScript, and ROCK SMASH from the party menu
acts on the facing rock; after the rock breaks, RockMonEncounter gives the
map's rock set a 40% chance of a wild battle.

Closes #26

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 12:20:13 +02:00
Sébastien QUEROLandClaude Opus 5.5 ee55d344af Add saves and board support for manual testing
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The board gains an "A tester" column for the checks that need a person:
the project-board hook now reads it, so a commit that mentions one of its
cards moves the card instead of adding it to a second column. A test that
runs only with MAKE_TEST_SAVES=1 writes the backup those checks import,
built from the local ROM and kept out of git.

[no-card]

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 12:00:38 +02:00
Sébastien QUEROLandClaude Opus 5.5 a7aceda089 Port Fly, Dig, Teleport and the Escape Rope
FLY opens _FlyMap in the party menu: the region's Town Map with "Where?",
the visited flypoints in turn and the Fly user's icon, then FlyScript flies
the icon off along SpriteAnimFunc_FlyFrom's path, enters the spawn point and
lands it with SpriteAnimFunc_FlyTo. Teleport returns to the last Pokémon
Center's town through IsSpawnPoint. Dig and the Escape Rope lead out of a
cave to the warp EnterMapWarp's SaveDigWarp recorded, which saves now keep.

newloadmap stops its script as StopScript does and the world resumes it on
the new map, which the landing and return movements need. A destination
that is not ported yet gives a notice.

Closes #25

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 11:18:57 +02:00
Sébastien QUEROLandClaude Opus 5.5 c4cc0e756c Port the options screen
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OPTION in the start menu runs _Option with the ROM's labels and settings,
OptionsControl's cursor wrapping and each option's bit handling. The four
option bytes live in the script state and saves, defaulting to
DefaultOptions. The battle style now decides whether a trainer's next
Pokémon brings an offer to switch, and the menu account whether the start
menu describes its items; the other settings are kept for later.

Closes #24

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 10:47:11 +02:00
Sébastien QUEROLandClaude Opus 5.5 47698565ab Port the trainer card and the play time
The player's name in the start menu opens TrainerCard: page 1 with the
name, ID, money, Pokédex count and play time, page 2 with the Johto
leaders and the badges owned, turned and closed with the original
buttons. The card picture, leader faces and animated badges come from the
ROM with _CGB_TrainerCard's palettes. GameTimer now counts the play time
from the end of the introduction, capped at 999:59:59, and saves keep it.

Closes #23

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 13:32:14 +02:00
Sébastien QUEROLandClaude Opus 5.5 38b9562bd3 Keep the project board in step with commits
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A post-commit hook moves the cards a commit references (Closes #N to
Fait, other #N to En cours) and adds a closed Fait card for an
unreferenced commit on main. A post-rewrite hook carries the commit
hashes over amends and rebases. Enable with
git config core.hooksPath .githooks.

[no-card]

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 11:48:19 +02:00
Sébastien QUEROLandClaude Opus 5.5 209778cabe Port the Pokégear, phone calls and Mom's bank
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POKéGEAR in the start menu runs the clock, Town Map and phone cards with
the original joypad rules. Calls to Elm and Mom run their callee scripts,
with the out-of-area and out-of-hours cases and HangUp's corrected timing.
Mom saves a quarter of trainer prizes once asked, talking to her at home
opens BankOfMom (GET, SAVE, CHANGE and the DST checks) with its digit
amount box, and MomTriesToBuySomething buys items and dolls with her
savings. Saves gain Mom's money, her next item and its trigger balance.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 11:38:22 +02:00
Sébastien QUEROLandClaude Opus 5.5 3456aa4e11 Port field moves from the menu, SEL with Select, and moving Pokémon in Bill's PC
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Field moves chosen in the party menu run their original checks and the
ROM's from-menu scripts (Cut, Surf, Strength, Flash, Whirlpool, Waterfall,
Sweet Scent), and Softboiled and Milk Drink share HP. SEL registers a key
item that Select then uses, replacing the Key Items shortcut, and Bill's
PC moves Pokémon between the party and every box.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 17:22:56 +02:00
Sébastien QUEROLandClaude Opus 5.5 45275ba83b Port evolution, Rare Candy, evolution stones and vitamins
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Pokémon that levelled up evolve after a won battle, following
EvolveAfterBattle's checks over the ROM's evolution bytes, with the
evolution screen that B can stop and move learning outside battle. The pack
uses Rare Candy, stones (with ABLE/NOT ABLE labels) and vitamins, and its
pocket tabs now sit in their own row.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 16:21:59 +02:00
Sébastien QUEROLandClaude Opus 5.5 1af2beacdc Port the start menu, the party menu and the pack outside battle
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Start opens the original start menu. POKéMON shows the party with the
Pokémon submenu (stats, switching, move order, held items); PACK shows the
four pockets with the field item effects for healing, PP and the Bicycle,
plus giving and tossing. The menu runs on a script draft, and its cursors
persist until a battle clears them. Select keeps the Key Items shortcut.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 16:10:22 +02:00
Sébastien QUEROL 60e06ae678 Record the battle comparison delivery in the session handoff
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2026-09-30 15:48:16 +02:00
Sébastien QUEROL 00972bad10 Verify random battle and capture routines against the original engine
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2026-09-30 15:48:00 +02:00
Sébastien QUEROLandClaude Opus 5.5 be7575a4d0 Record the battle items commit in the session handoff
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 11:24:55 +02:00
Sébastien QUEROLandClaude Opus 5.5 b13e09ec20 Port the remaining battle items, the stats screen and hBattleTurn at the menu
- Run every non-ball item effect usable in battle from the ROM's
  ItemEffects: Full Restore, revives, bitter medicine, Bitter Berry, Ethers
  and Elixers, X items, X Accuracy, Guard Spec, Dire Hit and Poké Doll.
- Read happiness changes from HappinessChanges, including the larger
  level-up gain where a Pokémon was caught.
- Model hBattleTurn at the battle menu, including the trainer AI's writes,
  and drop the status-heal refusal.
- Port the stats screen for battles and Bill's PC.
- Compare the send-out and withdraw texts, RestoreHealth, RestorePP,
  ChangeHappiness and CalcPlayerStats with the original routines.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 11:24:55 +02:00
Sébastien QUEROLandClaude Opus 5.5 cfd083c16d Record the switching and items commit in the session handoff
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 11:04:15 +02:00
Sébastien QUEROLandClaude Opus 5.5 f8e0f9c65a Finish the opening milestone's switching, items and acceptance run
- Decode evolution lists from the ROM; all 251 match the pinned PRET source.
- Compare CalcMonStats and CalcExpAtLevel against the original routines in
  the reference emulator.
- Add a continuous opening playthrough from the intro to the catching
  tutorial, reloading a JSON save after every stage.
- Port player switching in battle: the PKMN menu, forced choices after a
  faint, Shift mode's offer and double faints, with the original texts.
- Port HP and status healing items in battle through the ROM's ItemEffects,
  HealingHPAmounts and StatusHealingActions tables.
- Add the battle party menu and the Items pocket to the UI.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 11:04:11 +02:00
Sébastien QUEROLandClaude Opus 5.5 eb03a20d8f Record the introduction commit in the session handoff
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 10:16:58 +02:00
Sébastien QUEROLandClaude Opus 5.5 b13fd20be4 Port the introduction's naming and clock screens
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A new game now runs NewGame's InitGender and OakSpeech natively before
the bedroom: Boy or Girl, InitClock's hour and minute steppers with
their YES/NO confirmations, Oak's speech with Wooper, and NamePlayer's
preset names or naming field (a blank name takes CHRIS or KRIS). Texts,
menus and time strings come from a new INTRO profile table verified by
check:reference; Oak's and the player's pictures decode from
TrainerPicPointers, ChrisPic/KrisPic and TrainerPalettes.

The chosen time is kept as a minute offset from the device clock, which
time of day, the weekday, NPC hours and the daily reset now read. The
intro runs only when nothing is saved; a save made during it starts it
again. Saves gain intro and clock.minuteOffset, migrated by absence. The
shell's name and character fields are gone. Intentional change: the
steppers start at the device time rather than 10:00.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 09:53:52 +02:00
Sébastien QUEROLandClaude Opus 5.5 5a0fe1e313 Merge branch 'capture-and-catching-tutorial' into main
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:15:31 +02:00
Sébastien QUEROLandClaude Opus 5.5 3bdca0099e Port the PC and boxes
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Read TileCollisionStdScripts from the ROM so the Pokémon Center PC runs
PokemonCenterPC: Bill's PC (deposit, withdraw, release, change and name
boxes), the player's item storage (withdraw, deposit, toss, mail box) and
Oak's Pokédex rating. The house PC now opens the full player's PC menu.

A catch with a full party goes to the current box through SendMonIntoBox;
a full box keeps the ball, and filling it queues Bill's call as a memory
script after the battle. Saves gain boxes, box names and PC items,
migrated by absence.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:12:26 +02:00
Sébastien QUEROLandClaude Opus 5.5 451464f7c6 Complete the overworld foundation
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Port forced movement (turn delays, bumps, ice, currents, pits), dynamic
return warps, elevators, Surf, Cut, Strength and cycling rules, working
map blocks with changeblock/changemapblocks, and the remaining NPC
movement types and movement commands.

Add tileset animation from the ROM's command tables, grass sprite
priority and special map palettes; room decorations with ownership, the
bedroom PC and save migration; and Key Items access to the Bicycle.

Fourteen original-engine traces compare positions, facing, actors, event
flags and scripted poses. Tile animation matches original VRAM for four
tilesets, and LoadMapPals matches 192 palette cases. skyfall_top now
keeps the $60 sprite offset its step function leaves behind.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 16:47:29 +02:00
kawa dfe5c9becb Merge pull request 'Port capture and the Route 29 catching tutorial' (#1) from capture-and-catching-tutorial into main
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Reviewed-on: #1
2026-09-24 21:02:28 +02:00
Sébastien QUEROLandClaude Opus 5.5 9ac111f262 Port capture and the Route 29 catching tutorial
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Checks / web (pull_request) Canceled after 0s
Battle PACK opens the Balls pocket and runs PokeBallEffect: the Poké,
Great, Ultra and Master Ball multipliers, the original HP arithmetic
(including the overflow above 341 maximum HP), the sleep/freeze bonus
(BRN/PSN/PAR add nothing), HELD_CATCH_CHANCE and the catch draw.
GetPokeBallWobble draws per shake from WobbleProbabilities and picks the
break-free text. Trainer battles block the ball but still use it and the
turn.

A catch reloads the Pokémon as LoadEnemyMon does (the wild item roll is
redrawn, then the item restored), keeps its HP, status, item and DVs,
restores the moves and PP it appeared with, adds it to the party with
SetCaughtData, registers it and offers a nickname with InitName's
default. A catch with six Pokémon needs the PC and is refused.

catchtutorial runs BATTLETYPE_TUTORIAL as "DUDE": no send-out, an
automatic catch that keeps nothing and prompts that continue on their
own. Both Route 29 triggers, declining and the Dude's repeat offer run
from the ROM. The text reader now handles TX_LOW.

PLAN.md gains a status overview and done/remaining checklists; the
README, help dialog, routine map and handoff describe the milestone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 20:57:36 +02:00
Sébastien QUEROLandClaude Opus 5.5 dc10343520 Open Mr. Pokémon's house, the first rival battle and the return to Elm
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Mr. Pokémon's ROM scene gives the Mystery Egg and Pokédex, heals the
party, sets the Cherrygrove spawn with blackoutmod and queues Elm's
call. Cherrygrove's rival scene runs both triggers and all three
RIVAL1_1 parties as a CANLOSE battle; reloadmap returns to the script.
Smart AI is accepted for effects with no AI_Smart_EffectHandlers entry
(Normal Hit, Attack Down, Defense Down) and still refuses others before
any random draw, including for reserve Pokémon.

Special calls read SpecialPhoneCallList: the entry's condition decides,
and the ROM's CheckSpecialPhoneCall.script and Script_ReceivePhoneCall
run its caller script through memcall, ending with HangUp's timed
"Click!". Ringing and the caller box are not presented yet.

In Elm's lab, NameRival shows the ROM's "RIVAL'S NAME?" title (the
prompt previously had no page and soft-locked) and applies InitName's
default to blank names. Handing over the Egg and the aide's Poké Balls
run from the ROM. Saves gain rivalName and specialPhoneCall.

The quest fixtures use a seeded RNG (a constant byte never ends the
damage-variation loop) and no longer carry the house's moved objects
into Cherrygrove.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 19:38:20 +02:00
Sébastien QUEROLandClaude Opus 5.5 7c1c0cc45b Port Reflect and Light Screen
BattleCommand_Screen and HandleScreens run natively. Each side owns
independent five-turn counters that include the setup turn, do not
refresh on repeated use and survive enemy send-outs. Screens expire in
the original non-Link order with ROM messages; the existing damage path
already doubles the right defense and keeps the critical/stage rule.
This closes the only refusal found by the Route 30 stress run
(Chikorita's Reflect).

The NPC movement test now reads the ROM in beforeAll, so it skips
cleanly without one.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 19:38:13 +02:00
Sébastien QUEROLandClaude Opus 5.5 e00dfab42e Open Route 30 with map trainers and multi-Pokémon trainer battles
Map trainers run the ROM's TalkToTrainerScript and SeenByTrainerScript.
_CheckTrainerBattle runs before tile events at the end of each step and
on idle ticks; TrainerWalkToPlayer builds wMovementBuffer natively, and
writeobjectxy keeps the trainer where it stopped. The interpreter gains
the trainer header commands, wRunningTrainerBattleScript and hidden
items (HiddenItemScript).

Trainers with several Pokémon send out the next one through
EnemyPartyMonEntrance and FindMonInOTPartyToSwitchIntoBattle, including
its BattleRandom fallback. AI_SwitchOrTryItem, CheckAbleToSwitch and
AI_Switch are translated with their original bugs, and wPlayerUsedMoves
is recorded. The Shift-mode switch offer, trainer items, Pursuit on a
switch, Perish Song and Spikes remain refused.

Route 30 and its Berry house are enabled; Mr. Pokémon's house and
Route 31 stay closed. A refused trainer sighting does not restart until
the player moves, so a rollback cannot trap the player in view.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 14:36:54 +02:00
Sébastien QUEROLandClaude Opus 5.5 0d1bedb3b1 Translate Opportunist, Aggressive and Risky trainer AI
Add the AI_Opportunist, AI_Aggressive and AI_Risky scoring layers with
the ROM's stall, reckless and risky tables, HP thresholds, last-wins
ties and strict knockout test. AIDamageCalc is ported as a
pre-variation damage estimate, including a critical-hit flag left over
from an earlier move, which the original also reads. Smart remains the
only refused layer, so the rival stays gated.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 14:36:46 +02:00
Sébastien QUEROL 3e92936cb9 Add scripted trainer battle foundation and native move AI
Checks / web (push) Canceled after 0s
2026-09-24 09:33:33 +02:00
Sébastien QUEROLandClaude Opus 5.5 6a74f59e46 Let NPCs roam as HandleNPCStep does
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- Random walks and spins from SpriteMovementData, with random sleeps.
- CanObjectMoveInDirection: side walls, land, objects' current and
  previous tiles, the radius (stored plus one) and the screen edge.
- Objects freeze while text is open and during applymovement, and
  return home when both they and their home leave the object window.
- Wandering positions are not saved; test helpers replan around NPCs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 17:40:12 +02:00
Sébastien QUEROLandClaude Opus 5.5 796fe8f6d5 Open Route 29 and Cherrygrove City
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- Enable Route 29, its Route 46 gate, Cherrygrove City and its buildings.
- Run item balls through FindItemInBallScript and fruit trees through
  FruitTreeScript, with a native daily reset of the daily engine flags.
- Port the Pokémon Center nurse (HealParty with the PP Up clamp,
  CheckPokerus, phone-call checks) and record the whiteout spawn on
  entering a Pokémon Center, as EnterMapWarp does.
- Port standard Poké Marts with keyboard, D-pad and pointer menus.
- Add the recoil battle command (Struggle) and VAR_BOXSPACE.
- Save fruit trees, the daily reset day and the last spawn map; older
  version-3 backups migrate by absence.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 17:25:02 +02:00