Commit Graph
9 Commits
Author SHA1 Message Date
kawaandClaude Opus 5.5 d3e3faff72 Measure, weigh and name the European releases' own way (#84)
Checks / web (push) Failing after 19s
Private ROM checks / private-rom (push) Failing after 27m7s
The French, German, Italian and Spanish releases store Magikarp's
length in millimetres (and print a tenth of them), start the Magikarp
house's record at their own length and holder, keep Pokédex heights in
decimetres and weights in hectograms (printed in metres and kilograms),
read the Heavy Ball's weight byte without converting it, and place the
enemy's nickname before EnemyText (French, Italian) or the trainer's
name before the class (French, Italian, Spanish).

map-revision --symbols writes each release's symbol file, so the
reference specs run against a release; specs that pin English data skip
there.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 19:04:51 +02:00
Sébastien QUEROLandClaude Opus 5.5 73022b1505 Add the TM/HM pocket, Egg screens and Violet's remaining scripts
Checks / web (push) Canceled after 0s
The pack's TM/HM pocket lists TMs and HMs with their moves, gives TMs and teaches either through the ABLE/NOT ABLE party menu, the compatibility and "already knows" checks and LearnMove; a TM is used up and makes the Pokémon happier. Eggs show no level or HP in the party menus, get the Egg stats page with its hatching hint, and are skipped by HealParty. Bug Catcher Wade's number registers (VAR_CALLERID and RandomPhoneMon).

The playthrough now runs through Falkner's ZEPHYRBADGE, the Togepi Egg, Kyle's Onix, Flash in Dark Cave, Wade's number and Earl's blackboard. With MAKE_TEST_SAVES it writes a Violet City backup for the manual checks.

Validated with 610 unit tests, 157 browser tests (including all 256 badge bytes against the original BadgeStatBoosts), native/reference builds and reference/vendor/release checks. Egg hatching (#29) and trainer calls (#30) remain on their cards.

Closes #31

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 16:49:02 +02:00
Sébastien QUEROLandClaude Opus 5.5 397dcef44c Port the fishing rods and wild Magikarp
The Old, Good and Super Rods run FishFunction facing water: the map's fish
group and Fish pick no fish, no bite, or a Pokémon from FishGroups and the
time of day's TimeFishGroups. The player casts and jiggles with the
fishing frames drawn from LoadFishingGFX's tiles, shows "!" on a bite, and
the hooked Pokémon attacks as BATTLETYPE_FISH. Facing pieces now use
signed offsets, which the rod above and left of the player needs.

Wild Magikarp no longer stop a battle: LoadEnemyMon redraws their DVs
through CalcMagikarpLength and its filters, as the original does. The
length routine matches the original in the reference emulator.

Part of #27

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-03 00:49:35 +02:00
Sébastien QUEROL 00972bad10 Verify random battle and capture routines against the original engine
Checks / web (push) Canceled after 0s
2026-09-30 15:48:00 +02:00
Sébastien QUEROLandClaude Opus 5.5 b13e09ec20 Port the remaining battle items, the stats screen and hBattleTurn at the menu
- Run every non-ball item effect usable in battle from the ROM's
  ItemEffects: Full Restore, revives, bitter medicine, Bitter Berry, Ethers
  and Elixers, X items, X Accuracy, Guard Spec, Dire Hit and Poké Doll.
- Read happiness changes from HappinessChanges, including the larger
  level-up gain where a Pokémon was caught.
- Model hBattleTurn at the battle menu, including the trainer AI's writes,
  and drop the status-heal refusal.
- Port the stats screen for battles and Bill's PC.
- Compare the send-out and withdraw texts, RestoreHealth, RestorePP,
  ChangeHappiness and CalcPlayerStats with the original routines.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 11:24:55 +02:00
Sébastien QUEROLandClaude Opus 5.5 f8e0f9c65a Finish the opening milestone's switching, items and acceptance run
- Decode evolution lists from the ROM; all 251 match the pinned PRET source.
- Compare CalcMonStats and CalcExpAtLevel against the original routines in
  the reference emulator.
- Add a continuous opening playthrough from the intro to the catching
  tutorial, reloading a JSON save after every stage.
- Port player switching in battle: the PKMN menu, forced choices after a
  faint, Shift mode's offer and double faints, with the original texts.
- Port HP and status healing items in battle through the ROM's ItemEffects,
  HealingHPAmounts and StatusHealingActions tables.
- Add the battle party menu and the Items pocket to the UI.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 11:04:11 +02:00
Sébastien QUEROLandClaude Opus 5.5 796fe8f6d5 Open Route 29 and Cherrygrove City
Checks / web (push) Canceled after 0s
- Enable Route 29, its Route 46 gate, Cherrygrove City and its buildings.
- Run item balls through FindItemInBallScript and fruit trees through
  FruitTreeScript, with a native daily reset of the daily engine flags.
- Port the Pokémon Center nurse (HealParty with the PP Up clamp,
  CheckPokerus, phone-call checks) and record the whiteout spawn on
  entering a Pokémon Center, as EnterMapWarp does.
- Port standard Poké Marts with keyboard, D-pad and pointer menus.
- Add the recoil battle command (Struggle) and VAR_BOXSPACE.
- Save fruit trees, the daily reset day and the last spawn map; older
  version-3 backups migrate by absence.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 17:25:02 +02:00
Sébastien QUEROL c08d250cf6 Implement native opening scenes, battle foundation and overworld movement
Checks / web (push) Canceled after 0s
2026-09-23 16:09:22 +02:00
Sébastien QUEROL 8b80d05ca2 Add native Crystal exploration port and reference tooling
Checks / web (push) Canceled after 0s
2026-09-23 09:23:29 +02:00