Field moves chosen in the party menu run their original checks and the
ROM's from-menu scripts (Cut, Surf, Strength, Flash, Whirlpool, Waterfall,
Sweet Scent), and Softboiled and Milk Drink share HP. SEL registers a key
item that Select then uses, replacing the Key Items shortcut, and Bill's
PC moves Pokémon between the party and every box.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Port forced movement (turn delays, bumps, ice, currents, pits), dynamic
return warps, elevators, Surf, Cut, Strength and cycling rules, working
map blocks with changeblock/changemapblocks, and the remaining NPC
movement types and movement commands.
Add tileset animation from the ROM's command tables, grass sprite
priority and special map palettes; room decorations with ownership, the
bedroom PC and save migration; and Key Items access to the Bicycle.
Fourteen original-engine traces compare positions, facing, actors, event
flags and scripted poses. Tile animation matches original VRAM for four
tilesets, and LoadMapPals matches 192 palette cases. skyfall_top now
keeps the $60 sprite offset its step function leaves behind.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>