Commit Graph
6 Commits
Author SHA1 Message Date
Sébastien QUEROLandClaude Opus 5.5 9ac111f262 Port capture and the Route 29 catching tutorial
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Checks / web (pull_request) Canceled after 0s
Battle PACK opens the Balls pocket and runs PokeBallEffect: the Poké,
Great, Ultra and Master Ball multipliers, the original HP arithmetic
(including the overflow above 341 maximum HP), the sleep/freeze bonus
(BRN/PSN/PAR add nothing), HELD_CATCH_CHANCE and the catch draw.
GetPokeBallWobble draws per shake from WobbleProbabilities and picks the
break-free text. Trainer battles block the ball but still use it and the
turn.

A catch reloads the Pokémon as LoadEnemyMon does (the wild item roll is
redrawn, then the item restored), keeps its HP, status, item and DVs,
restores the moves and PP it appeared with, adds it to the party with
SetCaughtData, registers it and offers a nickname with InitName's
default. A catch with six Pokémon needs the PC and is refused.

catchtutorial runs BATTLETYPE_TUTORIAL as "DUDE": no send-out, an
automatic catch that keeps nothing and prompts that continue on their
own. Both Route 29 triggers, declining and the Dude's repeat offer run
from the ROM. The text reader now handles TX_LOW.

PLAN.md gains a status overview and done/remaining checklists; the
README, help dialog, routine map and handoff describe the milestone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 20:57:36 +02:00
Sébastien QUEROLandClaude Opus 5.5 dc10343520 Open Mr. Pokémon's house, the first rival battle and the return to Elm
Checks / web (push) Canceled after 0s
Mr. Pokémon's ROM scene gives the Mystery Egg and Pokédex, heals the
party, sets the Cherrygrove spawn with blackoutmod and queues Elm's
call. Cherrygrove's rival scene runs both triggers and all three
RIVAL1_1 parties as a CANLOSE battle; reloadmap returns to the script.
Smart AI is accepted for effects with no AI_Smart_EffectHandlers entry
(Normal Hit, Attack Down, Defense Down) and still refuses others before
any random draw, including for reserve Pokémon.

Special calls read SpecialPhoneCallList: the entry's condition decides,
and the ROM's CheckSpecialPhoneCall.script and Script_ReceivePhoneCall
run its caller script through memcall, ending with HangUp's timed
"Click!". Ringing and the caller box are not presented yet.

In Elm's lab, NameRival shows the ROM's "RIVAL'S NAME?" title (the
prompt previously had no page and soft-locked) and applies InitName's
default to blank names. Handing over the Egg and the aide's Poké Balls
run from the ROM. Saves gain rivalName and specialPhoneCall.

The quest fixtures use a seeded RNG (a constant byte never ends the
damage-variation loop) and no longer carry the house's moved objects
into Cherrygrove.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-24 19:38:20 +02:00
Sébastien QUEROLandClaude Opus 5.5 796fe8f6d5 Open Route 29 and Cherrygrove City
Checks / web (push) Canceled after 0s
- Enable Route 29, its Route 46 gate, Cherrygrove City and its buildings.
- Run item balls through FindItemInBallScript and fruit trees through
  FruitTreeScript, with a native daily reset of the daily engine flags.
- Port the Pokémon Center nurse (HealParty with the PP Up clamp,
  CheckPokerus, phone-call checks) and record the whiteout spawn on
  entering a Pokémon Center, as EnterMapWarp does.
- Port standard Poké Marts with keyboard, D-pad and pointer menus.
- Add the recoil battle command (Struggle) and VAR_BOXSPACE.
- Save fruit trees, the daily reset day and the last spawn map; older
  version-3 backups migrate by absence.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 17:25:02 +02:00
Sébastien QUEROLandClaude Opus 5.5 11d1153802 Integrate battles with the overworld UI and validate browser flows
Checks / web (push) Canceled after 0s
- Drive wild battles through the real UI in Chromium and WebKit using a
  test-only encounter fixture: victory with level-up, escape, whiteout,
  mid-battle backup restore and unsupported-effect rollback.
- Add keyboard and on-screen D-pad navigation for battle menus.
- Accept pending stat experience in saves (awarded without CalcMonStats).
- Commit whiteout healing, money loss and destination callbacks together;
  aborted scripts restore state and map.
- Give long notices their own status-bar row on narrow screens.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 16:37:07 +02:00
Sébastien QUEROL c08d250cf6 Implement native opening scenes, battle foundation and overworld movement
Checks / web (push) Canceled after 0s
2026-09-23 16:09:22 +02:00
Sébastien QUEROL 8b80d05ca2 Add native Crystal exploration port and reference tooling
Checks / web (push) Canceled after 0s
2026-09-23 09:23:29 +02:00