Routes 26 and 27 with their houses, Tohjo Falls, the Victory Road gate,
Victory Road, Route 23, Indigo Plateau, the Elite Four's rooms, Lance's
room and the Hall of Fame are open.
- halloffame (game/scripts/league.ts): the music fades as SAVING RECORD
shows, the win and the team (without Eggs) are recorded, each Pokémon's
back picture passes and its front picture slides in for its "New Hall of
Famer!" page and cry, then the player's card with the play time and
Professor Oak's rating; the play time stops meanwhile. The world then
continues at New Bark as Continue does after the cartridge's reset.
- credits and the credits after the Hall of Fame (CreditsMachine): the
ROM's script, strings, banner Pokémon and THE END, frame by frame as
VBlank_Credits presents them, with the frames each command group runs
over measured on the cartridge. B shortens credits seen before.
- wait, appear/disappear of the player, and rival names in battle texts
(PlaceEnemysName prints wRivalName alone: "???" before he is named).
- The tile-screen renderer wraps hSCX/hSCY at 256 pixels and gives rows
their own hSCX.
- Reference: the credits match the cartridge on every frame (BG map,
banner tiles, CRAM palettes, LY overrides, parser), with and without B;
the ceremony's pages match for every species and the player's card for
Chris and Kris.
- Playthrough: five stages from Tin Tower to the Hall of Fame (HM07 from
Ice Path, Tohjo Falls' waterfall, Victory Road's ladders, the Elite Four
and Lance); the driver follows warps within a map and fights carefully
from here.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>