- Run every non-ball item effect usable in battle from the ROM's
ItemEffects: Full Restore, revives, bitter medicine, Bitter Berry, Ethers
and Elixers, X items, X Accuracy, Guard Spec, Dire Hit and Poké Doll.
- Read happiness changes from HappinessChanges, including the larger
level-up gain where a Pokémon was caught.
- Model hBattleTurn at the battle menu, including the trainer AI's writes,
and drop the status-heal refusal.
- Port the stats screen for battles and Bill's PC.
- Compare the send-out and withdraw texts, RestoreHealth, RestorePP,
ChangeHappiness and CalcPlayerStats with the original routines.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Decode evolution lists from the ROM; all 251 match the pinned PRET source.
- Compare CalcMonStats and CalcExpAtLevel against the original routines in
the reference emulator.
- Add a continuous opening playthrough from the intro to the catching
tutorial, reloading a JSON save after every stage.
- Port player switching in battle: the PKMN menu, forced choices after a
faint, Shift mode's offer and double faints, with the original texts.
- Port HP and status healing items in battle through the ROM's ItemEffects,
HealingHPAmounts and StatusHealingActions tables.
- Add the battle party menu and the Items pocket to the UI.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>