Commit Graph
2 Commits
Author SHA1 Message Date
Sébastien QUEROLandClaude Opus 5.5 b13e09ec20 Port the remaining battle items, the stats screen and hBattleTurn at the menu
- Run every non-ball item effect usable in battle from the ROM's
  ItemEffects: Full Restore, revives, bitter medicine, Bitter Berry, Ethers
  and Elixers, X items, X Accuracy, Guard Spec, Dire Hit and Poké Doll.
- Read happiness changes from HappinessChanges, including the larger
  level-up gain where a Pokémon was caught.
- Model hBattleTurn at the battle menu, including the trainer AI's writes,
  and drop the status-heal refusal.
- Port the stats screen for battles and Bill's PC.
- Compare the send-out and withdraw texts, RestoreHealth, RestorePP,
  ChangeHappiness and CalcPlayerStats with the original routines.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 11:24:55 +02:00
Sébastien QUEROLandClaude Opus 5.5 f8e0f9c65a Finish the opening milestone's switching, items and acceptance run
- Decode evolution lists from the ROM; all 251 match the pinned PRET source.
- Compare CalcMonStats and CalcExpAtLevel against the original routines in
  the reference emulator.
- Add a continuous opening playthrough from the intro to the catching
  tutorial, reloading a JSON save after every stage.
- Port player switching in battle: the PKMN menu, forced choices after a
  faint, Shift mode's offer and double faints, with the original texts.
- Port HP and status healing items in battle through the ROM's ItemEffects,
  HealingHPAmounts and StatusHealingActions tables.
- Add the battle party menu and the Items pocket to the UI.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 11:04:11 +02:00