Route 42, Mt. Mortar, Mahogany Town, Route 43 and its gates, the Lake of
Rage and its houses, the Rocket Hideout and Route 44 are open. The story
plays through the toll, the red Gyarados, Lance, the hideout and Pryce's
GLACIERBADGE, which starts the Radio Tower takeover.
The fishing guru measures Magikarp (CheckMagikarpLength,
MagikarpHouseSign, FindPartyMonThatSpecies); the record is saved.
takemoney now leaves a short account at zero as TakeMoney does, and
setmapscene/setscene on a map without scenes consume the byte instead of
refusing. The playthrough's path search slides on ice and the run gains
five stages to Pryce.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Enable Route 38 and its Ecruteak gate, Route 39 with the MooMoo farm,
Olivine City and its buildings, the Lighthouse's six floors, Routes 40
and 41, and Cianwood City with its gym, pharmacy, Photo Studio, Mania's
house, the Poke Seer and the Lugia speech house. Olivine's port, the
Battle Tower gate and Whirl Islands stay closed. The story runs from the
rival in Olivine through Jasmine and Amphy, Suicune and Eusine, the
SecretPotion, Chuck's boulders, the STORMBADGE, TM01 and HM02, back to
Amphy's cure, Jasmine, the MINERALBADGE and TM23.
Port GiveShuckle and ReturnShuckie with every return code and Mania's
wrong last-Pokemon speech, PokeSeer with its high-byte-only OT check and
reused caught level, PhotoStudio's no-printer path (Printer Error 2),
and PlaySlowCry. wMooMooBerries joins the saved script bytes.
Port trainer item AI: the 13 healing, status and X items, the
highest-level gate, item use while Mean Look or Wrap prevents
switching, and the original's random and state quirks, checked against
the ROM over 5,632 states. Leaders with items are no longer refused.
Game Corner sprites match the original frame by frame: cursor and reel
positions, Golem's whole-frame flips, frame timing, the frame a removed
sprite is still drawn, and the Golem roll's screen shake. The Burned
Tower rival's garbage trainer header is documented as a boundary: its
seen text dispatches text command $7f into home code before any battle.
The playthrough continues for six stages to Jasmine; its driver can
Surf, fish and travel through floors joined by holes. New tests cover
trainer items, Olivine and Cianwood side content, and reference checks
for trainer items, trainer sight and Game Corner animations.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Enable Route 35, Route 36, Route 37, the National Park and its gates,
Ecruteak City and its buildings, the Tin Tower entrance, the Wise Trio's
room and both floors of the Burned Tower. The story runs from Floria,
the SquirtBottle and Sudowoodo through the Kimono Girls' HM03 Surf, the
rival in the Burned Tower and the beasts' release to Ecruteak Gym,
Morty, the FOGBADGE and TM30.
Port roaming Pokémon (InitRoamMons, UpdateRoamMons, JumpRoamMons,
CheckEncounterRoamMon) with their state in the save; only Continue moves
them on restore, so a failed import's rollback keeps them in place.
Port the Bug-Catching Contest: registration on contest days, Park Balls,
contestants, the timer, QUIT, the catch-and-swap prompt, judging from
the ROM's contestant table, prizes and the saved contest state.
Port the Game Corner's SlotMachine and CardFlip on a new realtime tile
screen that advances two frames per tick with buffered buttons: reel
strips and scrolling, bias tables, the seven streak, Golem and Chansey,
payouts, the Card Flip board, cursor and navigation. Their tilemaps are
checked against the ROM's own data.
Also port getnum, a plain warp that continues its script on the new map,
and PokemonNames' EGG entry. A trainer whose script is ObjectEvent (the
Burned Tower rival) is no longer sighted once its own flag is set, as
the original's read of bit 1 of wNumKeyItems gives with the usual key
items.
The playthrough walks through the National Park and continues to Morty;
its driver chooses moves by type matchup, buys at Marts and uses Super
Potions and Awakenings in trainer battles. New tests cover roaming, the
contest, the Game Corner and Ecruteak's side content.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Enable Goldenrod City and its buildings, the department store with its
elevator and rooftop, the Underground and its rooms, the Radio Tower
floors and the Route 35 gate.
Port what their scripts need: the herb shop, bargain shop, pharmacy and
rooftop sale marts with ROM stock, prices and text; the Name Rater; the
haircut brothers' happiness tables; the Lucky Number show over the party
and boxes with its saved number and Friday countdown (RTC day timers with
the 140-day wrap); coin and money balance boxes; Game Corner prize
registration through NewPokedexEntry; gift Pokémon to the box when the
party is full, with OT, nickname and MAIL (Kenya's 15-letter first line
now stores). Saves gain hallOfFame, timers and luckyNumber, with
defaults for older saves, and wUndergroundSwitchPositions joins the
saved script bytes.
The playthrough continues to the Bicycle, Whitney, the PLAINBADGE and the
radio card. SlotMachine and CardFlip are still refused.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Enable Route 32 and its Pokémon Center, the Ruins of Alph with the four
chambers, item and word rooms, inner chamber and research center, Union
Cave, Route 33, Azalea Town with Kurt's house, the kiln and Bugsy's gym,
the Slowpoke Well, Ilex Forest and Route 34.
Port what their scripts need: saved WRAM bytes by label (readmem,
writemem, loadmem: wFarfetchdPosition, wKurtApricornQuantity),
VAR_UNOWNCOUNT and VAR_KURT_APRICORNS, SelectApricornForKurt and
verbosegiveitemvar, Unown letters (GetUnownLetter, per-letter pictures,
CheckUnownLetter's redraw, UpdateUnownDex, wFirstUnownSeen), the chamber
puzzles (_UnownPuzzle), DisplayUnownWords, HoOhChamber and
OmanyteChamber.
Minigames and specials that draw a whole screen in tiles now share a
tile screen effect with ROM graphics, palettes and sprites, answered
with buttons; the standard font and textbox frame load for them.
The playthrough continues through Kurt's Slowpoke Well, Bugsy, the rival
and the Farfetch'd to the Route 34 gate; its helpers move to
tests/playthrough-driver.ts. New tests solve the Kabuto puzzle through
the world, catch Unown and make Kurt's balls.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The pack's TM/HM pocket lists TMs and HMs with their moves, gives TMs and teaches either through the ABLE/NOT ABLE party menu, the compatibility and "already knows" checks and LearnMove; a TM is used up and makes the Pokémon happier. Eggs show no level or HP in the party menus, get the Egg stats page with its hatching hint, and are skipped by HealParty. Bug Catcher Wade's number registers (VAR_CALLERID and RandomPhoneMon).
The playthrough now runs through Falkner's ZEPHYRBADGE, the Togepi Egg, Kyle's Onix, Flash in Dark Cave, Wade's number and Earl's blackboard. With MAKE_TEST_SAVES it writes a Violet City backup for the manual checks.
Validated with 610 unit tests, 157 browser tests (including all 256 badge bytes against the original BadgeStatBoosts), native/reference builds and reference/vendor/release checks. Egg hatching (#29) and trainer calls (#30) remain on their cards.
Closes#31
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Enable Route 31 and its gate, Dark Cave's Violet entrance, Violet City with its buildings and Sprout Tower. Port the script commands they use: gettrainername, askforphonenumber (with AddPhoneNumber's room for Mom and Elm; addcellnum now reports failure as the original does), checkpokemail, loadmenu/_2dmenu/closewindow, giveegg and trade (NPCTrade, with wTradeFlags saved).
Eggs keep their species with an egg flag, as wPartySpecies does. The pack's TM/HM counts receive, check and toss TMs and HMs, which are named TM01-HM07.
The playthrough continues through Route 31 (with Mom's call), Violet City and Sprout Tower to Elder Li's Flash.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Decode evolution lists from the ROM; all 251 match the pinned PRET source.
- Compare CalcMonStats and CalcExpAtLevel against the original routines in
the reference emulator.
- Add a continuous opening playthrough from the intro to the catching
tutorial, reloading a JSON save after every stage.
- Port player switching in battle: the PKMN menu, forced choices after a
faint, Shift mode's offer and double faints, with the original texts.
- Port HP and status healing items in battle through the ROM's ItemEffects,
HealingHPAmounts and StatusHealingActions tables.
- Add the battle party menu and the Items pocket to the UI.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>