Finish the opening milestone's switching, items and acceptance run
- Decode evolution lists from the ROM; all 251 match the pinned PRET source. - Compare CalcMonStats and CalcExpAtLevel against the original routines in the reference emulator. - Add a continuous opening playthrough from the intro to the catching tutorial, reloading a JSON save after every stage. - Port player switching in battle: the PKMN menu, forced choices after a faint, Shift mode's offer and double faints, with the original texts. - Port HP and status healing items in battle through the ROM's ItemEffects, HealingHPAmounts and StatusHealingActions tables. - Add the battle party menu and the Items pocket to the UI. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -157,6 +157,7 @@ export const RAM = {
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callerContact: 0xd03f,
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surfingPlayerState: 0xd1eb,
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strengthSpecies: 0xd1ef,
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curHPAnimDeltaHP: 0xd1f3,
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/** hMoneyTemp: HRAM, not WRAM like the other entries above. */
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moneyTemp: 0xffc3,
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} as const;
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@@ -468,6 +469,32 @@ export const BATTLE = {
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HasNoPPLeftText: 0x80fba,
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HeldStatusHealingEffects: 0x3de44,
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HPIsFullText: 0x81534,
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DoItMonText: 0x3f2d8,
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GoForItMonText: 0x3f2df,
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YourFoesWeakGetmMonText: 0x3f2e6,
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"WithdrawMonText.WithdrawMonText": 0x3f2fa,
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ThatsEnoughComeBackText: 0x3f348,
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OKComeBackText: 0x3f34d,
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GoodComeBackText: 0x3f352,
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ComeBackText: 0x3f35b,
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BattleText_UseNextMon: 0x80a83,
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BattleText_MonIsAlreadyOut: 0x80c0d,
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BattleText_MonCantBeRecalled: 0x80c22,
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BattleText_TheresNoWillToBattle: 0x80b0b,
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BattleText_AnEGGCantBattle: 0x80b26,
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BattleText_EnemyIsAboutToUseWillPlayerChangeMon: 0x80aca,
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ChooseAMonString: 0x504e4,
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WhichPKMNString: 0x50504,
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ItemEffects: 0xe73c,
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RestoreHPEffect: 0xf186,
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StatusHealingEffect: 0xefcc,
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StatusHealingActions: 0xf071,
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HealingHPAmounts: 0xf3af,
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"PrintPartyMenuActionText.MenuActionTexts": 0x5057b,
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ItemWontHaveEffectText: 0xf81f,
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ItemCantUseOnEggText: 0xf810,
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OakThisIsntTheTimeText: 0x10af3,
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UseOnWhichPKMNString: 0x504f3,
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HungOnText: 0x80e99,
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HurtByBurnText: 0x807f8,
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HurtByPoisonText: 0x807e2,
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