Open Route 32 to Route 34, the Ruins of Alph and Azalea Town (#32)

Enable Route 32 and its Pokémon Center, the Ruins of Alph with the four
chambers, item and word rooms, inner chamber and research center, Union
Cave, Route 33, Azalea Town with Kurt's house, the kiln and Bugsy's gym,
the Slowpoke Well, Ilex Forest and Route 34.

Port what their scripts need: saved WRAM bytes by label (readmem,
writemem, loadmem: wFarfetchdPosition, wKurtApricornQuantity),
VAR_UNOWNCOUNT and VAR_KURT_APRICORNS, SelectApricornForKurt and
verbosegiveitemvar, Unown letters (GetUnownLetter, per-letter pictures,
CheckUnownLetter's redraw, UpdateUnownDex, wFirstUnownSeen), the chamber
puzzles (_UnownPuzzle), DisplayUnownWords, HoOhChamber and
OmanyteChamber.

Minigames and specials that draw a whole screen in tiles now share a
tile screen effect with ROM graphics, palettes and sprites, answered
with buttons; the standard font and textbox frame load for them.

The playthrough continues through Kurt's Slowpoke Well, Bugsy, the rival
and the Farfetch'd to the Route 34 gate; its helpers move to
tests/playthrough-driver.ts. New tests solve the Kabuto puzzle through
the world, catch Unown and make Kurt's balls.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
kawaandClaude Opus 5.5 committed 2026-10-06 15:35:27 +02:00
1 parent 15a31f95e4
commit f4ef244fc7
31 files changed
+2334 -528

No files matched your search

+5
View File
@@ -42,6 +42,9 @@ These paths refer to the pinned [PRET source](https://github.com/pret/pokecrysta
| `game/scripts/evolution.ts` | `engine/pokemon/evolve.asm`, `engine/pokemon/learn.asm`, `engine/movie/evolution_animation.asm`, `engine/pokemon/party_menu.asm` | `EvolveAfterBattle`/`EvolvePokemon` over the raw evolution bytes, the evolution texts and a timed, B-stoppable picture sequence, `UpdateSpeciesNameIfNotNicknamed`, `CalcMonStats` and the HP rise, `LearnLevelMoves`, `LearnMove`/`ForgetMove` outside battle and `PlacePartyMonEvoStoneCompatibility`. |
| `game/rom/pokemon.ts` | `data/pokemon/base_stats`, `evos_attacks.asm`, `data/moves/moves.asm`, `data/items/attributes.asm`, `engine/gfx/load_pics.asm` | Species, move and item names, base data, evolution lists, learnsets, move PP, item pockets, growth-rate exp and front pictures (`FixPicBank`, `PadFrontpic`). Starter pictures match rebuilt bytes; all 251 evolution lists match the pinned source. |
| `game/party` | `engine/pokemon/move_mon.asm`, `engine/pokemon/caught_data.asm`, `engine/items/items.asm` | `GeneratePartyMonStats` for script gifts: DVs, `FillMoves`, PP, exp, `CalcMonStatC`, happiness and caught data. `PutItemInPocket`, key items and `TossItem`. `SendMonIntoBox`, `SendGetMonIntoFromBox` (deposit and withdraw), `RestorePPOfDepositedPokemon` and `CalcLevel` for the PC's boxes and item storage. TMs and HMs are refused. |
| `game/scripts/screen.ts`, `game/rendering/tile-screen.ts`, `game/rom/font.ts` | `home/tilemap.asm`, `engine/gfx/load_font.asm` (`_LoadStandardFont`, `LoadFrame`) | Tile screens: a 20x18 tilemap with background palettes and sprites over it, built by a minigame or special from ROM graphics and answered with buttons. Blinking sprites follow bit 4 of the frame counter. Overlay screens (a menu box) leave the map visible around them. The standard font and the option's textbox frame load as 2bpp tiles. |
| `game/scripts/unown-puzzle.ts` | `engine/games/unown_puzzle.asm`, `engine/events/specials.asm` (`UnownPuzzle`), `engine/gfx/cgb_layouts.asm` (`_CGB_UnownPuzzle`) | `_UnownPuzzle`: `InitUnownPuzzlePiecePositions` with Random, the d-pad rules, picking up and placing pieces, `CheckSolvedUnownPuzzle`, and the graphics (`ConvertLoadedPuzzlePieces`' doubling, the piece borders, the cursor and START/CANCEL, the OAM layouts) and palettes from the ROM. Sounds are not played. |
| `game/scripts/ruins.ts` | `engine/events/unown_walls.asm`, `data/events/unown_walls.asm` | `DisplayUnownWords` as an overlay screen with the chamber tileset's Unown letters, `HoOhChamber` and `OmanyteChamber`. |
| Text interpreter | `macros/scripts/text.asm`, `constants/charmap.asm`, `home/text.asm` | Literal/far text, RAM names and string buffers from native state, numbers of dots, and sound or pause cues (consumed). `text_asm` and other RAM reads are refused. |
Supported event opcodes are explicit in the interpreter switch. Audio commands consume their operands, but sound sequencing is pending; those opcodes do not imply complete audiovisual behavior. `pause` holds the current text or waits the original number of overworld ticks.
@@ -96,6 +99,8 @@ Native production is `dist/`; the optional reference output is `dist-reference/`
Native saves are version 3. Version 2 added scene values by owning map, phone contacts, the weekday offset and DST flag, and positions of objects that scripts moved on the current map. Version 3 adds the player ID, party, bag, Pokédex seen/caught sets and money, and later Mom's savings (`momsMoney`, migrated by absence to 0). Early version-3 backups without money receive the original starting balance; explicitly invalid balances are rejected. Restores recompute each Pokémon's stats from its DVs and reject any mismatch, and check every item against its ROM pocket. Older saves migrate with new-game defaults; a missing player ID is drawn as a new game draws it. Objects are restored from the save on continue, and only the TILES callback runs, as in `MapSetupScript_Continue`.
Later fields keep, by absence-migrated defaults: `memory`, the saved WRAM bytes that scripts read and write directly, by PRET label (`SAVED_WRAM`); and `unownDex` with `firstUnownSeen` (`wUnownDex`, `wFirstUnownSeen`).
## Scripted trainer battle foundation
`game/rom/trainers.ts` decodes `TrainerGroups`, `TrainerClassAttributes`, `TrainerClassNames`, `TrainerClassDVs` and map trainer headers. Tests cover all 542 ROM records across 67 classes; CAL2 construction refuses its SRAM-dependent Mystery Gift party.
+13 -1
View File
@@ -364,6 +364,18 @@ The numbered sections below keep their full scope. Each one opens with a checkli
- `tests/playthrough.test.ts` now continues to Route 31 (Mom's call), Sprout Tower (Elder Li's Flash), Falkner (the ZEPHYRBADGE, TM31 and the aide's call), the Togepi Egg, Kyle's Onix, Flash in Dark Cave, Wade's number and Earl's blackboard. `tests/violet.test.ts` covers the other answers.
- Kenya's MAIL is checked as the original does, but it is given at the Route 35 gate, which is closed; its text (a 15-letter first line) is one the port's MAIL model cannot yet store. Wade's calls, rematches and gifts come with the phone (board #30).
## Implemented: Route 32 to Route 34, the Ruins of Alph and Azalea Town (board #32)
- Route 32 with its Pokémon Center, the Ruins of Alph (outside, the four chambers, their item and word rooms, the inner chamber and the research center) and both gates, Union Cave's three floors, Route 33, Azalea Town with its Pokémon Center, Mart, Kurt's house, the charcoal kiln and the gym, the Slowpoke Well, the Ilex Forest gates and forest, Route 34 and the Day-Care are open. Goldenrod City, Route 36 and the Pokémon Centers' second floor stay closed.
- The story runs: the Miracle Seed, Kurt's run to the Slowpoke Well, the Rocket grunts there, the Lure Ball, Bugsy and the HIVEBADGE, the rival at Azalea's west end, the Farfetch'd herding in Ilex Forest (`wFarfetchdPosition`), HM01 from the charcoal master and the Cut tree.
- Saved WRAM bytes that scripts read and write directly (`readmem`, `writemem`, `loadmem`) are kept by PRET label in the save's `memory` (`SAVED_WRAM`, verified by `check:reference`): so far `wFarfetchdPosition` and `wKurtApricornQuantity`.
- Kurt makes balls: `SelectApricornForKurt` lists the apricorns in `ApricornBalls` order with their counts, asks how many with the mart's 1-99 stepper and takes them; `verbosegiveitemvar` hands over the balls the next day (`VAR_KURT_APRICORNS`, `ENGINE_KURT_MAKING_BALLS` cleared by the daily reset).
- Unown: `GetUnownLetter` from the DVs, the per-letter front and back pictures (`UnownPicPointers`), `CheckUnownLetter`'s redraw against `UnlockedUnownLetterSets`, no wild Unown before a set is unlocked, `UpdateUnownDex` on a catch to the party or a box, `wFirstUnownSeen` (also the Pokédex's Unown picture) and `VAR_UNOWNCOUNT`.
- The chamber puzzles (`_UnownPuzzle`) run as a tile screen with the ROM's graphics: the random border layout, the cursor's moves around START/CANCEL, picking up and placing pieces, the solved check, then the chamber's floor opens and the player falls into the inner chamber. The wall patterns (`DisplayUnownWords`) draw their word in Unown letters from the chamber's tileset in a menu box over the map. `HoOhChamber` and `OmanyteChamber` open their walls.
- Tile screens are a general effect for minigames and specials that draw a whole Game Boy screen in tiles (`scripts/screen.ts`, `rendering/tile-screen.ts`): a tilemap with palettes and sprites, answered with buttons. `rom/font.ts` supplies the standard font and the chosen textbox frame for them.
- `tests/playthrough.test.ts` continues through Route 32, Union Cave, Azalea Town, the Slowpoke Well, Bugsy, the rival and Ilex Forest to the Route 34 gate; its helpers now live in `tests/playthrough-driver.ts`, and `PLAYTHROUGH_SAVES` keeps each stage's save. `tests/ruins.test.ts` solves the Kabuto puzzle through the world and catches Unown; `tests/azalea.test.ts` covers Kurt's apricorns.
- Still closed or refused here: the Day-Care's deposits and Eggs (board #29), the radios' `MapRadio` and trainers' rematch counts (board #30), the research center's `UnownPrinter` (it needs all 26 letters), the Pokédex's Unown mode, the GS Ball and Celebi shrine (not reachable without the mobile event), and sound.
## Native battles: current state
The battle core, ROM tables, encounter hooks, battle UI and whiteout hooks are present. Unit tests cover wins, escape, loss, experience, move learning and capture; reference tests compare damage, type effectiveness, stat calculation and experience curves. Browser tests drive a test-only wild encounter through the real UI: victory with level-up and move learning, escape, whiteout, catching with a nickname, keyboard and on-screen D-pad menu navigation, mid-battle backup restore, rollback of unsupported effects, switching through the party menu and a Potion from the Items pocket. Real Route 29 encounters now use the ROM's encounter tables. Every ball can be thrown; only the contest's Park Ball handling remains.
@@ -446,7 +458,7 @@ Introduce native player, party, Pokémon, inventory, money and quest models. Rea
Expand script calls, choices, scene state, inventory commands and native special handlers. Translate routines reached through assembly calls into explicit native services; never fall back to emulator execution in the shipping game.
Meeting Mom, Elm's introduction, the starter, the aide's Potion, Route 29, Cherrygrove, Route 30's trainers, Mr. Pokémon's house, the Cherrygrove rival battle, the return to Elm, capture, the catching tutorial, the PC, the introduction's naming and clock screens, and switching and healing items in battle run now. The opening milestone is complete within the recorded acceptance boundaries. The start menu, party menu and pack now run outside battle, and Pokémon evolve. Field moves from the menu, SEL/Select and MOVE PKMN W/O MAIL run too, and the Pokégear's clock, map and phone cards, with calls to Mom and Elm, Mom's bank at home and her purchases, the trainer card with the play time, the options, Fly, Dig, Teleport and the Escape Rope, and Headbutt and Rock Smash with their encounters, every remaining field item, the fishing rods, MAIL, moving items with Select and the MOVE screen's other Pokémon. Kurt's balls are thrown too, and the battle engine handles every special battle type (board #28 is complete). Route 31, Violet City, Sprout Tower and Falkner's gym are open (board #31). The synthetic CI suite runs on the shared server runner (board #45): 143 unit tests and 10 Chromium/WebKit browser tests passed in [run 119](https://git.azuze.fr/kawa/Crystal/actions/runs/119), with ROM-dependent tests skipped. Both builds, vendor integrity and native release isolation passed too. Next roadmap milestone: the remaining Johto cities (board #32); check current board priorities before selecting work.
Meeting Mom, Elm's introduction, the starter, the aide's Potion, Route 29, Cherrygrove, Route 30's trainers, Mr. Pokémon's house, the Cherrygrove rival battle, the return to Elm, capture, the catching tutorial, the PC, the introduction's naming and clock screens, and switching and healing items in battle run now. The opening milestone is complete within the recorded acceptance boundaries. The start menu, party menu and pack now run outside battle, and Pokémon evolve. Field moves from the menu, SEL/Select and MOVE PKMN W/O MAIL run too, and the Pokégear's clock, map and phone cards, with calls to Mom and Elm, Mom's bank at home and her purchases, the trainer card with the play time, the options, Fly, Dig, Teleport and the Escape Rope, and Headbutt and Rock Smash with their encounters, every remaining field item, the fishing rods, MAIL, moving items with Select and the MOVE screen's other Pokémon. Kurt's balls are thrown too, and the battle engine handles every special battle type (board #28 is complete). Route 31, Violet City, Sprout Tower and Falkner's gym are open (board #31), and Route 32 to Route 34 with the Ruins of Alph, Azalea Town, Bugsy's gym and Ilex Forest (board #32, in progress). The synthetic CI suite runs on the shared server runner (board #45): 143 unit tests and 10 Chromium/WebKit browser tests passed in [run 119](https://git.azuze.fr/kawa/Crystal/actions/runs/119), with ROM-dependent tests skipped. Both builds, vendor integrity and native release isolation passed too. Next roadmap milestone: the remaining Johto cities (board #32); check current board priorities before selecting work.
Complete and validate the native battle engine: deterministic randomness, stats, move selection, accuracy/critical checks, damage, status, turn order, switching, fainting, experience, capture and rewards. Compare controlled seeds and states with the original, including integer rounding and overflow behavior.