Port Headbutt and Rock Smash encounters
Facing a Headbutt tree asks to HEADBUTT it, and HEADBUTT from the party menu skips the question. ShakeHeadbuttTree shakes the tree as a sprite over grass, then TreeMonEncounter scores the facing tile against the trainer ID and draws from the map's common or rare tree table. A Pokémon that falls fights as BATTLETYPE_TREE: "fell out of the tree!", and the time of day's AsleepTreeMons species start asleep. Smashable rocks run SmashRockScript, and ROCK SMASH from the party menu acts on the facing rock; after the rock breaks, RockMonEncounter gives the map's rock set a 40% chance of a wild battle. Closes #26 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -96,6 +96,8 @@ export type MenuFieldMove =
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script: number;
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fieldMove: FieldMoveContext;
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wild?: { species: number; level: number };
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/** hLastTalked, when the move acts on a facing object. */
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lastTalked?: number;
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}
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| { texts: number[] }
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| { notice: string }
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