Port Headbutt and Rock Smash encounters
Facing a Headbutt tree asks to HEADBUTT it, and HEADBUTT from the party menu skips the question. ShakeHeadbuttTree shakes the tree as a sprite over grass, then TreeMonEncounter scores the facing tile against the trainer ID and draws from the map's common or rare tree table. A Pokémon that falls fights as BATTLETYPE_TREE: "fell out of the tree!", and the time of day's AsleepTreeMons species start asleep. Smashable rocks run SmashRockScript, and ROCK SMASH from the party menu acts on the facing rock; after the rock breaks, RockMonEncounter gives the map's rock set a 40% chance of a wild battle. Closes #26 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -500,6 +500,10 @@ export class CrystalAssets {
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r.byte(entry + 2),
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);
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}
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/** HeadbuttTreeGFX: the shaking tree's two 2x2 frames, eight tiles. */
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headbuttTree(): Uint8Array {
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return this.reader.slice(OVERWORLD.HeadbuttTreeGFX, 8 * 16);
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}
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/** GetIcon: a species' two-frame party menu icon (ReadMonMenuIcon and
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* IconPointers), eight tiles. */
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monIcon(species: number): Uint8Array {
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