Port Headbutt and Rock Smash encounters
Facing a Headbutt tree asks to HEADBUTT it, and HEADBUTT from the party menu skips the question. ShakeHeadbuttTree shakes the tree as a sprite over grass, then TreeMonEncounter scores the facing tile against the trainer ID and draws from the map's common or rare tree table. A Pokémon that falls fights as BATTLETYPE_TREE: "fell out of the tree!", and the time of day's AsleepTreeMons species start asleep. Smashable rocks run SmashRockScript, and ROCK SMASH from the party menu acts on the facing rock; after the rock breaks, RockMonEncounter gives the map's rock set a 40% chance of a wild battle. Closes #26 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -313,6 +313,8 @@ export const C = {
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BATTLETYPE_TRAP: 9,
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BATTLETYPE_FORCEITEM: 10,
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BATTLETYPE_CELEBI: 11,
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BATTLETYPE_TREE: 8,
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TREEMON_SLEEP_TURNS: 7,
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BATTLETYPE_SUICUNE: 12,
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WIN: 0,
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LOSE: 1,
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