Port Headbutt and Rock Smash encounters
Facing a Headbutt tree asks to HEADBUTT it, and HEADBUTT from the party menu skips the question. ShakeHeadbuttTree shakes the tree as a sprite over grass, then TreeMonEncounter scores the facing tile against the trainer ID and draws from the map's common or rare tree table. A Pokémon that falls fights as BATTLETYPE_TREE: "fell out of the tree!", and the time of day's AsleepTreeMons species start asleep. Smashable rocks run SmashRockScript, and ROCK SMASH from the party menu acts on the facing rock; after the rock breaks, RockMonEncounter gives the map's rock set a 40% chance of a wild battle. Closes #26 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -190,6 +190,7 @@ const ramNames = {
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strengthSpecies: "wStrengthSpecies",
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curHPAnimDeltaHP: "wCurHPAnimDeltaHP",
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visitedSpawns: "wVisitedSpawns",
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tempWildMonSpecies: "wTempWildMonSpecies",
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moneyTemp: "hMoneyTemp",
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};
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const profile = readFileSync("src/game/rom/profile.ts", "utf8");
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