Open Mr. Pokémon's house, the first rival battle and the return to Elm
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Mr. Pokémon's ROM scene gives the Mystery Egg and Pokédex, heals the
party, sets the Cherrygrove spawn with blackoutmod and queues Elm's
call. Cherrygrove's rival scene runs both triggers and all three
RIVAL1_1 parties as a CANLOSE battle; reloadmap returns to the script.
Smart AI is accepted for effects with no AI_Smart_EffectHandlers entry
(Normal Hit, Attack Down, Defense Down) and still refuses others before
any random draw, including for reserve Pokémon.

Special calls read SpecialPhoneCallList: the entry's condition decides,
and the ROM's CheckSpecialPhoneCall.script and Script_ReceivePhoneCall
run its caller script through memcall, ending with HangUp's timed
"Click!". Ringing and the caller box are not presented yet.

In Elm's lab, NameRival shows the ROM's "RIVAL'S NAME?" title (the
prompt previously had no page and soft-locked) and applies InitName's
default to blank names. Handing over the Egg and the aide's Poké Balls
run from the ROM. Saves gain rivalName and specialPhoneCall.

The quest fixtures use a seeded RNG (a constant byte never ends the
damage-variation loop) and no longer carry the house's moved objects
into Cherrygrove.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
This commit is contained in:
Sébastien QUEROLandClaude Opus 5.5 committed 2026-09-24 19:38:20 +02:00
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@@ -132,7 +132,7 @@ function showChoice(choice: Choice | undefined) {
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input.maxLength = choice.max;
input.placeholder = choice.current;
input.setAttribute("aria-label", `Nickname for ${choice.current}`);
input.setAttribute("aria-label", `Name (empty keeps ${choice.current})`);
input.autocomplete = "off";
input.spellcheck = false;
const submit = () => {