Measure, weigh and name the European releases' own way (#84)
The French, German, Italian and Spanish releases store Magikarp's length in millimetres (and print a tenth of them), start the Magikarp house's record at their own length and holder, keep Pokédex heights in decimetres and weights in hectograms (printed in metres and kilograms), read the Heavy Ball's weight byte without converting it, and place the enemy's nickname before EnemyText (French, Italian) or the trainer's name before the class (French, Italian, Spanish). map-revision --symbols writes each release's symbol file, so the reference specs run against a release; specs that pin English data skip there. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -15,6 +15,10 @@ test.skip(!existsSync(romPath) || !existsSync(symbolsPath), "Needs private ROM a
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// and ObjectEventText's low byte ($f2), i.e. flag $f251. EventFlagAction's
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// bit math (de >> 3 added to wEventFlags) overflows by $1e4a bytes into
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// echo RAM, landing on wNumKeyItems (bank 1, $d8bc) bit 1.
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// These pin English 1.1's data (ObjectEvent's bytes read as a header, its
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// trainers and texts); another release's data differs.
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test.skip(Boolean(process.env.CRYSTAL_SYMBOLS_PATH), "Checks English data.");
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test("CheckTrainerBattle reads BurnedTower1F's rival as beaten only when wNumKeyItems' bit 1 is set", async ({ page }) => {
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const { at, routine } = loadSymbols();
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const a = {
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