OPTION in the start menu runs _Option with the ROM's labels and settings, OptionsControl's cursor wrapping and each option's bit handling. The four option bytes live in the script state and saves, defaulting to DefaultOptions. The battle style now decides whether a trainer's next Pokémon brings an offer to switch, and the menu account whether the start menu describes its items; the other settings are kept for later. Closes #24 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -540,7 +540,8 @@ dialog h2 {
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}
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.intro-screen:not([hidden]) ~ .minimap-overlay,
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.pokegear:not([hidden]) ~ .minimap-overlay,
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.trainer-card:not([hidden]) ~ .minimap-overlay {
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.trainer-card:not([hidden]) ~ .minimap-overlay,
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.options-screen:not([hidden]) ~ .minimap-overlay {
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display: none;
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}
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.pokepic {
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@@ -1326,3 +1327,38 @@ dialog dd {
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aspect-ratio: 128 / 48;
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image-rendering: pixelated;
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}
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/* _Option: one framed box of options, settings beside their labels. */
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.options-screen {
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position: absolute;
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inset: 0;
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z-index: 2;
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display: grid;
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padding: 10px;
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overflow-y: auto;
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color: var(--ink);
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background: var(--cream);
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}
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.options-screen ol {
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margin: 0;
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padding: 10px 14px;
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list-style: none;
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border: 5px double var(--ink);
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display: grid;
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align-content: start;
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gap: 8px;
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}
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.options-screen li {
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display: grid;
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grid-template-columns: 1.4em 13ch auto;
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justify-content: start;
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gap: 8px;
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}
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.options-screen li::before {
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content: attr(data-mark);
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}
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.options-screen strong {
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min-width: 9ch;
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font-weight: normal;
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white-space: pre;
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}
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