OPTION in the start menu runs _Option with the ROM's labels and settings, OptionsControl's cursor wrapping and each option's bit handling. The four option bytes live in the script state and saves, defaulting to DefaultOptions. The battle style now decides whether a trainer's next Pokémon brings an offer to switch, and the menu account whether the start menu describes its items; the other settings are kept for later. Closes #24 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -20,6 +20,7 @@ import {
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} from "./interpreter";
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import { Pokegear } from "./pokegear";
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import { TrainerCard } from "./trainer-card";
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import { OptionsMenu, menuAccount } from "./options";
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import { readString, readText, type TextContext } from "./text";
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type Input = number | string | undefined;
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@@ -278,8 +279,10 @@ export class StartMenuRun {
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const choice = yield* this.menu(
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[],
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items.map((item) => this.itemString(item, 1)),
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// The menu account (on by default) describes the highlighted item.
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items.map((item) => this.itemString(item, 2).replace("\n", " ")),
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// The menu account (wOptions2) describes the highlighted item.
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menuAccount(this.state.options)
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? items.map((item) => this.itemString(item, 2).replace("\n", " "))
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: undefined,
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Math.min(items.length - 1, Math.max(0, this.cursors.start - 1)),
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);
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if (choice < 0) return;
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@@ -311,6 +314,13 @@ export class StartMenuRun {
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gameTime: () => this.host.gameTime(),
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}).run();
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break;
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case STARTMENUITEM_OPTION:
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// StartMenu_Option returns to the start menu.
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yield* new OptionsMenu(this.state.options, {
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reader: this.reader,
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text: () => this.text(),
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}).run();
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break;
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case STARTMENUITEM_EXIT:
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return;
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case STARTMENUITEM_SAVE:
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