Port the options screen
Checks / web (push) Canceled after 0s

OPTION in the start menu runs _Option with the ROM's labels and settings,
OptionsControl's cursor wrapping and each option's bit handling. The four
option bytes live in the script state and saves, defaulting to
DefaultOptions. The battle style now decides whether a trainer's next
Pokémon brings an offer to switch, and the menu account whether the start
menu describes its items; the other settings are kept for later.

Closes #24

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Sébastien QUEROLandClaude Opus 5.5 committed 2026-10-02 10:47:11 +02:00
1 parent 47698565ab
commit c4cc0e756c
19 files changed
+732 -21

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@@ -202,8 +202,8 @@ for (const [key, symbol] of Object.entries(ramNames)) {
if (!match || Number(match[1]) !== ram.get(symbol))
throw new Error(`Profile RAM mismatch: ${key} / ${symbol}`);
}
// BATTLE, OVERWORLD, PC, INTRO, STATS, MENU, POKEGEAR, MOM and TRAINER_CARD entries are keyed by their PRET labels.
for (const table of ["BATTLE", "OVERWORLD", "PC", "INTRO", "STATS", "MENU", "POKEGEAR", "MOM", "TRAINER_CARD"]) {
// BATTLE, OVERWORLD, PC, INTRO, STATS, MENU, POKEGEAR, MOM, TRAINER_CARD and OPTIONS entries are keyed by their PRET labels.
for (const table of ["BATTLE", "OVERWORLD", "PC", "INTRO", "STATS", "MENU", "POKEGEAR", "MOM", "TRAINER_CARD", "OPTIONS"]) {
const block = new RegExp(`export const ${table} = \\{([\\s\\S]*?)\\} as const;`).exec(profile)?.[1];
if (!block) throw new Error(`${table} symbol table is missing.`);
for (const [, quoted, bare, literal] of block.matchAll(/^\s+(?:"([^"]+)"|(\w+)):\s*(0x[0-9a-f]+),/gm)) {