Implement native opening scenes, battle foundation and overworld movement
Checks / web (push) Canceled after 0s

This commit is contained in:
Sébastien QUEROL committed 2026-09-23 16:09:22 +02:00
1 parent 8b80d05ca2
commit c08d250cf6
39 files changed
+10727 -1524

No files matched your search

+931
View File
@@ -0,0 +1,931 @@
:root {
font-family:
Inter,
ui-sans-serif,
-apple-system,
BlinkMacSystemFont,
"Segoe UI",
sans-serif;
color: #183d36;
background: #f4f4ec;
font-synthesis: none;
font-weight: 400;
font-size: 15px;
line-height: 1.5;
font-synthesis: none;
}
* {
box-sizing: border-box;
}
.player-setup {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 10px;
margin: 12px 0;
grid-column: 1 / -1;
}
.player-setup label {
font-size: 10px;
color: #647962;
}
.player-setup input,
.player-setup select {
display: block;
width: 100%;
min-width: 0;
min-height: 44px;
border: 1px solid #d5ddd1;
border-radius: 6px;
background: #fff;
padding: 8px;
color: #234e40;
font: inherit;
font-size: 12px;
}
.player-setup small {
grid-column: 1 / -1;
font-size: 9px;
color: #7a8b7b;
}
.world-status {
display: flex;
justify-content: space-between;
font-size: 9px;
color: #73816f;
gap: 8px;
}
.game-notice {
color: #765b38;
font-size: 11px;
text-align: center;
margin: 0;
}
.game-notice:empty {
display: none;
}
.native-dialogue {
position: absolute;
bottom: 8px;
left: 8px;
right: 8px;
z-index: 1;
padding: 12px;
color: #17382b;
background: #fffdf0;
border: 2px solid #284c3c;
border-radius: 8px;
box-shadow: 0 3px 15px #102b2a55;
}
.native-dialogue p {
font-size: clamp(11px, 2.8vw, 15px);
line-height: 1.45;
white-space: pre-line;
margin: 0;
max-height: 125px;
overflow: auto;
}
.native-dialogue > div {
display: flex;
align-items: center;
justify-content: space-between;
font-size: 9px;
}
.native-dialogue button {
background: transparent;
padding: 8px 0 0 12px;
font-size: 11px;
}
.pause-overlay {
z-index: 2;
}
body {
margin: 0;
padding: env(safe-area-inset-top) env(safe-area-inset-right)
env(safe-area-inset-bottom) env(safe-area-inset-left);
}
button,
input {
font: inherit;
}
button,
a,
label {
-webkit-tap-highlight-color: transparent;
}
button {
cursor: pointer;
}
button:disabled {
cursor: default;
opacity: 0.42;
}
button:focus-visible,
a:focus-visible,
summary:focus-visible,
canvas:focus-visible {
outline: 3px solid #ca713a;
outline-offset: 4px;
}
button {
color: inherit;
}
button:disabled {
pointer-events: none;
}
a {
color: inherit;
}
button,
.file-button {
min-height: 44px;
}
button {
border: 0;
}
button:hover:not(:disabled) {
filter: brightness(0.94);
}
[hidden] {
display: none !important;
}
.site-header {
max-width: 1280px;
margin: auto;
padding: 30px 54px;
display: flex;
justify-content: space-between;
align-items: center;
border-bottom: 1px solid #dce1d6;
}
.brand {
display: flex;
align-items: center;
gap: 10px;
font-size: 28px;
letter-spacing: -1.5px;
font-weight: 750;
text-decoration: none;
}
.brand span {
font-size: 9px;
letter-spacing: 1.7px;
font-weight: 600;
margin-left: 13px;
padding-left: 20px;
border-left: 1px solid #c8d0c6;
}
.text-button {
background: none;
font-size: 12px;
}
.text-button span {
margin-left: 16px;
}
main {
max-width: 1180px;
margin: 0 auto;
display: grid;
grid-template-columns: 1fr 490px;
gap: 85px;
padding: 62px 40px 45px;
}
.intro {
padding-top: 24px;
}
.eyebrow {
font-size: 10px;
letter-spacing: 2px;
font-weight: 700;
display: flex;
align-items: center;
gap: 10px;
}
.small-star {
font-size: 23px;
color: #6d8d72;
}
h1 {
font-size: clamp(38px, 4.8vw, 62px);
line-height: 1.08;
letter-spacing: -3px;
font-weight: 500;
margin: 26px 0;
}
h1 em {
font-family: Georgia, serif;
font-weight: 400;
color: #759378;
}
.intro-copy {
font-size: 15px;
line-height: 1.85;
color: #6a7b6e;
margin-bottom: 30px;
}
.load-card {
background: #fbfcf7;
border: 1px solid #dce2d6;
border-radius: 15px;
padding: 24px;
max-width: 350px;
box-shadow: 0 5px 18px #20352a03;
}
.card-heading {
display: flex;
gap: 12px;
align-items: center;
}
.step-number {
font-size: 10px;
color: #738876;
border: 1px solid #d9e1d5;
border-radius: 50%;
height: 26px;
width: 26px;
display: grid;
place-items: center;
}
.load-card h2 {
font-size: 14px;
margin: 0;
font-weight: 600;
}
.load-card > p {
color: #73816f;
font-size: 12px;
margin: 18px 0;
}
.load-card strong {
font-weight: 500;
color: #2e5246;
}
.primary-button {
background: #234e40;
color: #fff;
border: 1px solid #234e40;
border-radius: 7px;
display: flex;
align-items: center;
justify-content: space-between;
padding: 12px 15px;
font-size: 13px;
font-weight: 500;
cursor: pointer;
}
.file-input {
position: absolute;
width: 1px;
height: 1px;
overflow: hidden;
clip-path: inset(50%);
}
.load-card:focus-within .file-button {
outline: 3px solid #ca713a;
outline-offset: 3px;
}
.disabled {
opacity: 0.5;
pointer-events: none;
}
.load-card .privacy-note {
font-size: 10px;
margin: 13px 0 0;
text-align: center;
color: #7a8b7b;
}
.privacy-note span {
margin-right: 4px;
}
.project-note {
display: flex;
gap: 12px;
margin-top: 30px;
align-items: center;
max-width: 350px;
}
.note-line {
width: 3px;
align-self: stretch;
background: #d4ddce;
margin: 12px 0;
}
.project-note p {
font-size: 11px;
color: #576d5b;
line-height: 1.8;
}
.project-note p span {
color: #8b9789;
}
.console {
background: #133532;
border-radius: 25px 25px 60px 25px;
padding: 22px 25px 18px;
box-shadow:
0 23px 45px #1335321c,
inset 0 1px 1px #ffffff28;
color: #a7c6b8;
border: 1px solid #244b42;
}
.console-top {
display: flex;
justify-content: space-between;
align-items: center;
font-size: 9px;
letter-spacing: 2px;
padding: 0 3px 17px;
}
.power {
display: flex;
align-items: center;
gap: 6px;
font-size: 8px;
letter-spacing: 1px;
}
.power i {
height: 5px;
width: 5px;
border-radius: 50%;
background: #6f887a;
}
.power i.on {
background: #b2e6a5;
box-shadow: 0 0 7px #b2e6a5;
}
.screen-bezel {
padding: 15px 16px 9px;
background: #0a2423;
border-radius: 9px 9px 25px 9px;
border: 1px solid #315249;
}
.screen {
position: relative;
aspect-ratio: 160/144;
background: #dae6c7;
overflow: hidden;
border-radius: 3px;
}
canvas {
display: block;
width: 100%;
height: 100%;
image-rendering: pixelated;
}
.screen-empty {
position: absolute;
inset: 0;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
text-align: center;
color: #526c49;
background: radial-gradient(ellipse at center, #e6ecd6, #ccdcbc);
}
.crystal-mark {
font-size: 84px;
line-height: 1.05;
font-family: Georgia, serif;
font-weight: 400;
color: #64885d;
text-shadow: 6px 0 #b6cbaa;
margin-top: -8px;
}
.screen-empty h2 {
font-family: Georgia, serif;
font-size: 25px;
line-height: 1.2;
font-weight: 400;
letter-spacing: -0.5px;
margin: 16px 0 10px;
}
.screen-empty p {
font-size: 10px;
margin: 0;
color: #718565;
}
.screen-dots {
margin-top: 12px;
font-size: 20px;
letter-spacing: 5px;
color: #8da17b;
}
.screen-caption {
display: flex;
justify-content: space-between;
padding: 9px 0 0;
letter-spacing: 2px;
font-size: 7px;
color: #6f8e7f;
}
.controls {
display: grid;
grid-template-columns: 1fr 1fr;
align-items: center;
padding: 22px 8px 4px;
gap: 15px;
}
.dpad {
display: grid;
grid-template-columns: repeat(3, 44px);
grid-template-rows: repeat(3, 44px);
filter: drop-shadow(0 5px 1px #061918);
}
.game-key {
min-width: 44px;
flex-shrink: 0;
touch-action: none;
user-select: none;
-webkit-user-select: none;
-webkit-touch-callout: none;
}
.dpad .game-key,
.dpad-center {
background: #254d43;
box-shadow: inset 0 1px #527363;
color: #8fb09a;
min-height: 44px;
font-size: 14px;
}
.dpad .game-key {
border-radius: 4px;
}
.dpad [data-game-button="up"] {
grid-column: 2;
grid-row: 1;
}
.dpad [data-game-button="left"] {
grid-column: 1;
grid-row: 2;
}
.dpad-center {
grid-column: 2;
grid-row: 2;
box-shadow: none;
}
.dpad-center:after {
content: "";
display: block;
width: 14px;
height: 14px;
border: 1px solid #365e50;
border-radius: 50%;
margin: 15px;
}
.dpad [data-game-button="right"] {
grid-column: 3;
grid-row: 2;
}
.dpad [data-game-button="down"] {
grid-column: 2;
grid-row: 3;
}
.action-keys {
display: flex;
gap: 17px;
justify-content: flex-end;
transform: rotate(-20deg);
}
.action-keys button {
width: 59px;
height: 59px;
border-radius: 50%;
background: #d8e7c0;
color: #35573e;
font-size: 20px;
font-weight: 650;
border: 3px solid #b3caa0;
box-shadow: 0 5px #081f1c;
transform: rotate(20deg);
}
.game-key:disabled {
opacity: 0.7;
}
.game-key.pressed {
filter: brightness(1.3);
translate: 0 3px;
box-shadow: none;
}
.system-keys {
display: flex;
gap: 15px;
grid-column: 1/3;
justify-content: center;
margin-top: -4px;
}
.system-keys button {
background: none;
position: relative;
font-size: 8px;
letter-spacing: 1px;
padding-top: 22px;
color: #86a696;
}
.system-keys button:before {
content: "";
position: absolute;
top: 6px;
left: 50%;
transform: translateX(-50%) rotate(-10deg);
width: 33px;
height: 9px;
background: #416356;
border: 1px solid #517463;
border-radius: 7px;
box-shadow: 0 3px #071f1c;
}
.speaker {
display: none;
}
.console-bottom {
display: flex;
justify-content: space-between;
align-items: center;
font-size: 7px;
letter-spacing: 1.7px;
color: #54776a;
margin: 13px 5px 0;
}
.console-bottom > span:last-child {
font-size: 18px;
}
.player-toolbar {
display: flex;
justify-content: center;
gap: 5px;
padding-top: 20px;
flex-wrap: wrap;
}
.player-toolbar button,
.save-tools button {
background: transparent;
font-size: 11px;
padding: 8px 11px;
border: 1px solid #d5ddd1;
border-radius: 7px;
}
.status {
font-size: 11px;
text-align: center;
color: #647962;
min-height: 17px;
margin: 14px 0 0;
overflow-wrap: anywhere;
}
.save-status {
text-align: center;
font-size: 10px;
color: #8b9788;
margin: 6px 0;
}
.error {
color: #a03e29 !important;
}
.save-tools {
font-size: 11px;
color: #71816c;
text-align: center;
margin-top: 16px;
}
.save-tools summary {
cursor: pointer;
min-height: 44px;
padding: 12px;
}
.save-tools > div {
padding: 12px;
border: 1px solid #d5ddd1;
border-radius: 8px;
text-align: left;
}
.save-tools button {
margin: 0 5px 5px 0;
}
.save-tools p {
font-size: 11px;
line-height: 1.7;
}
.pause-overlay {
position: absolute;
inset: 0;
background: #0a2423b8;
display: flex;
flex-direction: column;
gap: 20px;
align-items: center;
justify-content: center;
color: #e7efdb;
backdrop-filter: blur(2px);
}
.pause-overlay span {
font-size: 10px;
letter-spacing: 4px;
}
.pause-overlay button {
background: #d8e7c0;
color: #21483b;
border-radius: 7px;
padding: 10px 18px;
font-size: 12px;
}
footer {
max-width: 1172px;
margin: auto;
border-top: 1px solid #dce1d6;
padding: 22px 0 28px;
display: flex;
justify-content: space-between;
gap: 15px;
color: #8a9886;
font-size: 10px;
}
dialog {
border: 1px solid #d2ddca;
background: #f4f4ec;
color: #244c3e;
border-radius: 18px;
padding: 32px;
max-width: 460px;
width: calc(100% - 32px);
}
dialog::backdrop {
background: #0a242399;
backdrop-filter: blur(3px);
}
dialog h2 {
font-family: Georgia, serif;
font-weight: 400;
font-size: 30px;
}
dialog p {
font-size: 13px;
line-height: 1.7;
}
dialog dl {
display: grid;
grid-template-columns: 1fr 1fr;
font-size: 13px;
gap: 10px;
}
dialog dd {
margin: 0;
}
.dialog-close {
float: right;
background: none;
font-size: 25px;
}
@media (min-width: 1300px) {
main {
gap: 100px;
padding-top: 75px;
padding-bottom: 60px;
}
.intro {
padding-top: 37px;
}
}
@media (max-width: 1000px) {
main {
gap: 35px;
grid-template-columns: minmax(0, 1fr) minmax(340px, 440px);
padding: 40px 30px;
}
.site-header {
padding: 22px 30px;
}
h1 {
font-size: 45px;
}
.console {
padding: 20px;
}
.screen-empty h2 {
font-size: 23px;
}
footer {
margin: 0 30px;
}
}
@media (max-width: 740px) {
.site-header {
padding: 17px 22px;
}
.brand {
font-size: 25px;
}
.brand img {
width: 30px;
height: 30px;
}
.brand span {
display: none;
}
main {
display: flex;
flex-direction: column;
gap: 25px;
padding: 20px 18px 26px;
max-width: 480px;
}
.intro {
padding: 0;
}
.eyebrow {
font-size: 8px;
letter-spacing: 1.6px;
margin: 10px 0;
}
h1 {
font-size: 36px;
letter-spacing: -1.6px;
margin: 15px 0 13px;
}
h1 br {
display: block;
}
h1 em {
white-space: nowrap;
}
.intro-copy {
font-size: 12px;
line-height: 1.7;
margin: 0 0 18px;
}
.intro-copy br {
display: none;
}
.intro-copy br:after {
content: " ";
}
#app.has-game .intro {
display: none;
}
#app.has-game main {
padding-top: 12px;
}
.load-card {
max-width: none;
padding: 15px 18px;
display: grid;
grid-template-columns: 1fr 140px;
column-gap: 10px;
align-items: center;
}
.card-heading h2 {
font-size: 12px;
}
.step-number {
display: none;
}
.load-card > p {
margin: 5px 0;
font-size: 10px;
grid-column: 1;
}
.load-card .primary-button {
grid-column: 2;
grid-row: 1/3;
font-size: 11px;
padding: 10px;
gap: 5px;
}
.load-card .privacy-note {
grid-column: 1/3;
margin: 10px 0 0;
font-size: 9px;
}
.project-note {
display: none;
}
.console {
border-radius: 22px 22px 50px 22px;
padding: 20px;
}
.console-top {
font-size: 8px;
}
.screen-bezel {
padding: 12px 12px 9px;
}
.controls {
padding: 22px 4px 0;
}
.action-keys button {
width: 55px;
height: 55px;
}
.action-keys {
gap: 14px;
}
.player-toolbar {
padding-top: 17px;
}
.player-toolbar button {
font-size: 10px;
padding: 8px 10px;
}
.status {
font-size: 10px;
}
footer {
padding: 18px 0 25px;
margin: 0 22px;
flex-direction: column;
font-size: 9px;
gap: 5px;
}
}
@media (max-width: 360px) {
.load-card {
grid-template-columns: 1fr 114px;
padding: 13px;
}
.load-card .primary-button {
font-size: 10px;
}
.console {
padding: 15px;
}
.screen-bezel {
padding: 9px;
}
.screen-empty h2 {
font-size: 21px;
}
.screen-empty .crystal-mark {
font-size: 62px;
}
.action-keys {
gap: 8px;
}
.action-keys button {
width: 48px;
height: 48px;
}
.dpad {
grid-template-columns: repeat(3, 44px);
grid-template-rows: repeat(3, 44px);
}
.controls {
padding-left: 0;
padding-right: 0;
gap: 8px;
}
.system-keys {
margin-top: 0;
}
}
@media (max-height: 540px) and (orientation: landscape) {
#app.has-game
:is(
.site-header,
.intro,
footer,
.console-top,
.console-bottom,
.screen-caption,
.save-tools,
.save-status
) {
display: none;
}
#app.has-game main {
display: block;
max-width: 850px;
padding: 12px 20px;
}
#app.has-game .console {
position: relative;
padding: 12px;
border-radius: 20px;
min-height: 270px;
}
#app.has-game .screen-bezel {
width: min(43%, 340px);
margin: auto;
padding: 8px;
}
#app.has-game .controls {
position: absolute;
inset: 0;
display: flex;
justify-content: space-between;
pointer-events: none;
padding: 25px;
}
#app.has-game .controls > * {
pointer-events: auto;
}
#app.has-game .system-keys {
position: absolute;
bottom: 18px;
left: 30px;
}
#app.has-game .player-toolbar {
padding-top: 8px;
}
#app.has-game .status {
margin-top: 6px;
}
}
+55 -36
View File
@@ -1,55 +1,74 @@
const key = (name: string, label: string, className = "") =>
`<button class="game-key ${className}" data-game-button="${name}" aria-label="${name === "a" || name === "b" ? name.toUpperCase() : name}" aria-pressed="false" disabled>${label}</button>`;
const key = (name: string, label: string) =>
`<button class="game-key" data-game-button="${name}" aria-label="${name === "a" || name === "b" ? name.toUpperCase() : name}" aria-pressed="false" disabled>${label}</button>`;
const tab = (id: string, label: string, selected = false) =>
`<button id="tab-${id}" role="tab" aria-selected="${selected}" aria-controls="panel-${id}" tabindex="${selected ? "0" : "-1"}" data-tab="${id}">${selected ? '<span aria-hidden="true">▶</span>' : ""}${label}</button>`;
export function renderShell(root: HTMLElement) {
root.innerHTML = `
<header class="site-header">
<a class="brand" href="./" aria-label="Crystal home"><img src="${import.meta.env.BASE_URL}icon.svg" alt="" width="36" height="36">crystal<span>NATIVE WEB PORT</span></a>
<button id="help" class="text-button">How to play <span aria-hidden="true">↗</span></button>
<a class="brand" href="./" aria-label="Crystal home">CRYSTAL</a>
<div class="header-state"><span class="power"><i id="power-light"></i><span id="power-label">STANDBY</span></span><button id="help" class="text-button">Help</button></div>
</header>
<main>
<section class="intro" aria-labelledby="page-title">
<p class="eyebrow"><span class="small-star">✧</span> YOUR CARTRIDGE. A NEW HOME.</p>
<h1 id="page-title">A little adventure.<br><em>Anywhere.</em></h1>
<p class="intro-copy">Crystal, rebuilt for the web.<br> Start exploring New Bark Town in the first native milestone.</p>
<div class="load-card">
<div class="card-heading"><span class="step-number">01</span><h2>Bring your cartridge</h2></div>
<p>Pokémon Crystal<br><strong>English US/Europe · Revision 1.1</strong></p>
<div class="player-setup"><label>Name <input id="player-name" value="CHRIS" maxlength="7" pattern="[A-Za-z0-9 -]{1,7}" autocomplete="off"></label><label>Character <select id="player-avatar"><option value="chris">Chris</option><option value="kris">Kris</option></select></label><small>Used for your first session. Saved sessions keep their character.</small></div>
<label class="primary-button file-button" id="rom-label" for="rom-file"><span aria-hidden="true">+</span> Choose ROM <span aria-hidden="true">→</span></label>
<input id="rom-file" class="file-input" type="file" accept=".gbc,.gb,.rom,application/octet-stream" />
<p class="privacy-note"><span aria-hidden="true">◇</span> Opened locally. Never uploaded.</p>
</div>
<div class="project-note"><span class="note-line"></span><p>An exploration build, not the full game yet.<br><span>Move, enter buildings, read signs and try interactions. Story progression, battles and audio are next.</span></p></div>
</section>
<section class="play-area" aria-label="Game player">
<main class="app-shell">
<nav class="tabs" role="tablist" aria-label="Crystal sections">
${tab("game", "Game", true)}${tab("saves", "Savegames")}${tab("map", "Map")}${tab("pokedex", "Pokédex")}${tab("link", "Link")}${tab("friends", "Friends")}
</nav>
<section id="panel-game" class="tab-panel game-panel" role="tabpanel" aria-labelledby="tab-game" data-panel="game">
<div class="console">
<div class="console-top"><span>NATIVE / EXPLORATION</span><span class="power"><i id="power-light"></i><span id="power-label">STANDBY</span></span></div>
<div class="screen-bezel">
<div class="screen">
<canvas id="game-screen" width="160" height="144" tabindex="0" aria-label="Game screen. Arrow keys move, X is A, Z is B, Enter is Start, Shift is Select."></canvas>
<div id="native-dialogue" class="native-dialogue" aria-label="Dialogue" hidden><p id="dialogue-text" aria-live="polite"></p><div><span id="dialogue-page"></span><button id="dialogue-next">Continue <span aria-hidden="true">▸</span></button></div></div>
<div id="screen-empty" class="screen-empty"><div class="crystal-mark" aria-hidden="true">◇</div><h2>Your next chapter<br>starts here.</h2><p>Load your Crystal ROM to begin.</p><span class="screen-dots" aria-hidden="true">· · ·</span></div>
<div id="pause-overlay" class="pause-overlay" hidden><span>PAUSED</span><button id="screen-resume">Continue playing →</button></div>
<div id="screen-empty" class="screen-empty">
<form class="load-card" onsubmit="return false">
<p class="menu-title">NEW SESSION</p><h1>Load your Crystal ROM</h1><p>English US/Europe · Revision 1.1</p>
<div class="player-setup">
<label>Name <input id="player-name" value="CHRIS" maxlength="7" pattern="[A-Za-z0-9 -]{1,7}" autocomplete="off"></label>
<label>Character <select id="player-avatar"><option value="chris">Chris</option><option value="kris">Kris</option></select></label>
</div>
<label class="primary-button file-button" id="rom-label" for="rom-file"><span aria-hidden="true">▶</span> Choose ROM</label>
<p class="privacy-note">Opened locally. Never uploaded.</p>
</form>
</div>
<div id="battle" class="battle" hidden aria-label="Battle">
<div class="battle-foe"><div class="battle-hud"><div><strong id="battle-foe-name"></strong><span id="battle-foe-level"></span></div><div class="hp-row"><span>HP</span><span class="hp-bar"><i id="battle-foe-hp"></i></span></div><span id="battle-foe-status" class="battle-status"></span></div><canvas id="battle-foe-pic" width="56" height="56" role="img"></canvas></div>
<div id="battle-player" class="battle-player"><canvas id="battle-player-pic" width="48" height="48" role="img"></canvas><div class="battle-hud"><div><strong id="battle-player-name"></strong><span id="battle-player-level"></span></div><div class="hp-row"><span>HP</span><span class="hp-bar"><i id="battle-player-hp"></i></span></div><div class="battle-numbers"><span id="battle-player-status" class="battle-status"></span><span id="battle-player-hp-text"></span></div></div></div>
<div class="battle-box"><p id="battle-text" aria-live="polite"></p><div id="battle-menu" class="battle-menu"></div></div>
</div>
<div id="pokepic" class="pokepic" hidden><canvas id="pokepic-canvas" width="56" height="56" role="img"></canvas><button id="pokepic-next" hidden>Continue <span aria-hidden="true">▶</span></button></div>
<div id="native-dialogue" class="native-dialogue" aria-label="Dialogue" hidden><p id="dialogue-text" aria-live="polite"></p><div id="dialogue-choice" class="dialogue-choice" hidden></div><div><span id="dialogue-page"></span><button id="dialogue-next">Continue <span aria-hidden="true">▶</span></button></div></div>
<div id="pause-overlay" class="pause-overlay" hidden><span>PAUSED</span><button id="screen-resume">Continue playing</button></div>
<aside class="minimap-overlay" aria-label="Current area map"><canvas id="minimap" width="160" height="128"></canvas><p id="minimap-position" hidden>Map unavailable</p></aside>
</div>
<div class="screen-caption"><span id="location">YOUR WORLD, REBUILT</span><span>160 × 144</span></div>
<div class="screen-caption"><span id="location">YOUR WORLD</span><span id="tiles-walked">0 tiles walked</span></div>
</div>
<div class="controls">
<div class="controls" aria-label="Game controls">
<div class="dpad" aria-label="Directional controls">${key("up", "▲")}${key("left", "◀")}<span class="dpad-center" aria-hidden="true"></span>${key("right", "▶")}${key("down", "▼")}</div>
<div class="action-keys">${key("b", "B")}${key("a", "A")}</div>
<div class="system-keys">${key("select", "SELECT")}${key("start", "START")}</div>
<div class="speaker" aria-hidden="true"><i></i><i></i><i></i><i></i></div>
</div>
<div class="console-bottom"><span>MADE FOR THE WAY YOU PLAY</span><span>✧</span></div>
</div>
<div class="player-toolbar" aria-label="Player actions"><button id="play" disabled>Play</button><button id="save" disabled>Save session</button><button id="backup" disabled>Export backup</button></div>
<p class="world-status"><span id="tiles-walked">0 tiles walked</span><span>Exploration build · Audio pending</span></p>
<p id="game-notice" role="status" class="game-notice"></p>
<p id="status" class="status" role="status" aria-live="polite">Ready when you are. Choose your ROM to get started.</p>
<p id="save-status" class="save-status">Session backups stay in this browser.</p>
<details class="save-tools"><summary>Save files & compatibility</summary><div><button id="import-save" disabled>Import native backup</button><input id="save-file" class="file-input" type="file" accept=".json" /><p>Native saves keep your character, position and completed interactions. They are separate from emulator snapshots and cartridge .sav files, which cannot be imported yet.</p><p>Time-of-day colors follow your device clock. The tile counter measures in-game movement, not real-world steps. Export a backup before clearing browser data.</p></div></details>
</section>
<section id="panel-saves" class="tab-panel menu-panel" role="tabpanel" aria-labelledby="tab-saves" data-panel="saves" hidden>
<header><p class="menu-title">SAVEGAMES</p><h2>Your local session</h2></header>
<div class="save-actions"><button id="save" disabled>Save session</button><button id="backup" disabled>Export backup</button><button id="import-save" disabled>Import native backup</button><input id="save-file" class="file-input" type="file" accept=".json"></div>
<div class="save-copy"><p>Native backups include your character, position and completed interactions. They are separate from cartridge .sav files.</p><p>Export before clearing browser data.</p></div>
<div class="replace-rom"><h3>Cartridge</h3><p>Select a ROM again after reloading, or choose another compatible copy.</p><label class="menu-button file-button" for="rom-file"><span aria-hidden="true">▶</span> Choose or replace ROM</label></div>
</section>
<section id="panel-map" class="tab-panel menu-panel map-panel" role="tabpanel" aria-labelledby="tab-map" data-panel="map" hidden>
<header><p class="menu-title">MAP</p><h2 id="map-location">No area loaded</h2><p id="map-position">Choose a ROM to see your position.</p></header>
<div class="world-map-frame"><canvas id="world-map" width="160" height="128"></canvas><p id="map-empty">Your current area will appear here after loading a game. A wider Johto and Kanto atlas is planned.</p></div>
</section>
<section id="panel-pokedex" class="tab-panel menu-panel planned-panel" role="tabpanel" aria-labelledby="tab-pokedex" data-panel="pokedex" hidden><p class="menu-title">POKÉDEX</p><h2>Planned</h2><p>Track the Pokémon you have seen and caught. Available after encounters and catching arrive.</p></section>
<section id="panel-link" class="tab-panel menu-panel planned-panel" role="tabpanel" aria-labelledby="tab-link" data-panel="link" hidden><p class="menu-title">LINK</p><h2>Planned</h2><p>Trade and battle with other players. Online Link is planned.</p></section>
<section id="panel-friends" class="tab-panel menu-panel planned-panel" role="tabpanel" aria-labelledby="tab-friends" data-panel="friends" hidden><p class="menu-title">FRIENDS</p><h2>Planned</h2><p>Keep your friends together and send private Link invites. Friends are planned.</p></section>
</main>
<footer><span>A personal cartridge, a pocket-sized world.</span><span>Independent project · No game assets included</span></footer>
<dialog id="help-dialog"><button id="close-help" class="dialog-close" aria-label="Close help">×</button><p class="eyebrow">NATIVE PORT · FIRST MILESTONE</p><h2>Make yourself at home.</h2><p>Choose your own English US/Europe revision 1.1 ROM, then press Play. Graphics, maps, sprites and dialogue are read locally from your ROM. Select it again after a reload to resume.</p><p>Explore your bedroom, downstairs, New Bark Town and its buildings. Use A to read signs, the radio and supported conversations. An unfinished interaction shows a message and leaves progress unchanged.</p><dl><dt>Move</dt><dd>Arrow keys</dd><dt>Interact / Continue</dt><dd>X / Z or A / B</dd></dl><p>Sessions save every 10 seconds and when paused. Download a backup before clearing browser data. Switching apps pauses play.</p><p>This is an exploration milestone. Opening scenes, story progression, battles, NPC movement, room decorations, audio and routes beyond town are not ported yet. Online Link and real-world steps come after the original game systems.</p></dialog>`;
<div class="global-bar">
<button id="play" class="play-button" disabled>Play</button>
<p id="game-notice" role="status" class="game-notice"></p>
<p id="status" class="status" role="status" aria-live="polite">Ready when you are. Choose your ROM to get started.</p>
<p id="save-status" class="save-status">Session backups stay in this browser.</p>
</div>
<input id="rom-file" class="file-input" type="file" accept=".gbc,.gb,.rom,application/octet-stream">
<dialog id="help-dialog"><button id="close-help" class="dialog-close" aria-label="Close help">×</button><p class="menu-title">HOW TO PLAY</p><h2>Explore New Bark Town</h2><p>Choose your own English US/Europe revision 1.1 ROM, then press Play. Graphics, maps, sprites and dialogue are read locally from your ROM.</p><dl><dt>Move</dt><dd>Arrow keys</dd><dt>Interact / Continue</dt><dd>X / Z or A / B</dd></dl><p>Sessions save every 10 seconds and when paused. Switching tabs or apps pauses play.</p><p>This milestone includes your home, New Bark Town and Professor Elm's lab, with the original scenes, choices and your first Pokémon. Battles, routes, menus and audio are still planned.</p><dl><dt>Choose</dt><dd>Up / Down, then X or A. Z or B answers No.</dd></dl><p>An optional walking companion may support egg progress after party, eggs and hatching are complete.</p></dialog>`;
}
+786 -778
View File
File diff suppressed because it is too large. Load diff
+49
View File
@@ -0,0 +1,49 @@
const tabIds = ["game", "saves", "map", "pokedex", "link", "friends"] as const;
type TabId = (typeof tabIds)[number];
export function bindTabs(root: HTMLElement, onLeaveGame: () => void) {
const tabs = tabIds.map((id) =>
root.querySelector<HTMLButtonElement>(`#tab-${id}`),
);
const panels = tabIds.map((id) =>
root.querySelector<HTMLElement>(`#panel-${id}`),
);
if (tabs.some((item) => !item) || panels.some((item) => !item))
throw new Error("Crystal tabs require every tab and panel.");
let current: TabId = "game";
const select = (candidate: string) => {
if (!tabIds.includes(candidate as TabId)) return;
const next = candidate as TabId;
if (current === "game" && next !== "game") onLeaveGame();
current = next;
tabIds.forEach((id, index) => {
const selected = id === current;
const button = tabs[index]!;
button.setAttribute("aria-selected", String(selected));
button.tabIndex = selected ? 0 : -1;
button.innerHTML = `${selected ? '<span aria-hidden="true">▶</span>' : ""}${button.textContent?.replace(/^▶/, "").trim() ?? ""}`;
panels[index]!.hidden = !selected;
});
};
tabs.forEach((tab, index) => {
tab!.addEventListener("click", () => select(tabIds[index]));
tab!.addEventListener("keydown", (event) => {
let next = index;
if (event.key === "ArrowRight" || event.key === "ArrowDown")
next = (index + 1) % tabs.length;
else if (event.key === "ArrowLeft" || event.key === "ArrowUp")
next = (index - 1 + tabs.length) % tabs.length;
else if (event.key === "Home") next = 0;
else if (event.key === "End") next = tabs.length - 1;
else return;
event.preventDefault();
tabs[next]!.focus();
select(tabIds[next]);
});
});
select(current);
return { select, active: () => current };
}