Implement native opening scenes, battle foundation and overworld movement
Checks / web (push) Canceled after 0s

This commit is contained in:
Sébastien QUEROL committed 2026-09-23 16:09:22 +02:00
1 parent 8b80d05ca2
commit c08d250cf6
39 files changed
+10727 -1524

No files matched your search

+173 -9
View File
@@ -1,6 +1,13 @@
import { RomReader } from "./reader";
import { decompress } from "./lz";
import { NATIVE_MAPS, SYMBOLS } from "./profile";
import {
LAST_MAP_GROUP_SIZE,
MAP_GROUP_COUNT,
NATIVE_MAPS,
SYMBOLS,
} from "./profile";
import { defaultTextContext, readString } from "../scripts/text";
import { PokemonData } from "./pokemon";
import type {
Direction,
GameMap,
@@ -14,23 +21,83 @@ import type {
* decoded from the supplied ROM, on demand, and cached only in memory. */
export class CrystalAssets {
readonly reader: RomReader;
readonly pokemon: PokemonData;
private maps = new Map<string, GameMap>();
private tilesets = new Map<string, Tileset>();
private sprites = new Map<number, Sprite>();
private sceneOwners?: Map<string, string>;
constructor(bytes: Uint8Array) {
this.reader = new RomReader(bytes);
this.pokemon = new PokemonData(this.reader);
}
/** Areas whose rules and scripts are ported. Other maps can be decoded,
* for example to draw a connected border, but cannot be entered. */
isPorted(id: string): boolean {
return Object.hasOwn(NATIVE_MAPS, id);
}
/** Header offset for a map ID, bounded by the ROM's own group table. */
private header(id: string): number {
const match = /^(\d{1,2}):(\d{1,3})$/.exec(id);
const group = Number(match?.[1]),
number = Number(match?.[2]);
if (!match || group < 1 || group > MAP_GROUP_COUNT || number < 1)
throw new Error("Unknown map.");
const r = this.reader,
bank = r.bank(SYMBOLS.mapGroups);
const first = r.near(SYMBOLS.mapGroups + (group - 1) * 2, bank);
const count =
group === MAP_GROUP_COUNT
? LAST_MAP_GROUP_SIZE
: (r.near(SYMBOLS.mapGroups + group * 2, bank) - first) / 9;
if (number > count) throw new Error("Unknown map.");
return first + (number - 1) * 9;
}
/** The location name the game shows for a landmark, from the ROM. */
landmark(index: number): string {
const r = this.reader,
entry = SYMBOLS.landmarks + index * 4;
const name = readString(
r,
r.near(entry + 2, r.bank(SYMBOLS.landmarks)),
defaultTextContext(""),
);
return name
.toLowerCase()
.replace(
/(^|[\s.-])(\p{L})/gu,
(_, gap, letter) => gap + letter.toUpperCase(),
);
}
/** The map that owns a map's scene variable (data/maps/scenes.asm). */
sceneOwner(id: string): string | undefined {
if (!this.sceneOwners) {
const owners = new Map<string, string>(),
byAddress = new Map<number, string>();
const r = this.reader;
for (let p = SYMBOLS.mapScenes, i = 0; i < 256; i++, p += 4) {
const group = r.byte(p);
if (group === 0xff) break;
const map = `${group}:${r.byte(p + 1)}`,
address = r.word(p + 2);
const owner = byAddress.get(address) ?? map;
byAddress.set(address, owner);
owners.set(map, owner);
}
this.sceneOwners = owners;
}
return this.sceneOwners.get(id);
}
map(id: string): GameMap {
const cached = this.maps.get(id);
if (cached) return cached;
if (!Object.hasOwn(NATIVE_MAPS, id))
throw new Error("This area has not been ported yet.");
const header = this.header(id);
const [group, number] = id.split(":").map(Number);
const r = this.reader;
const header =
r.near(SYMBOLS.mapGroups + (group - 1) * 2, r.bank(SYMBOLS.mapGroups)) +
(number - 1) * 9;
const attributes = r.near(header + 3, r.byte(header));
const blockWidth = r.byte(attributes + 2),
blockHeight = r.byte(attributes + 1);
@@ -38,11 +105,14 @@ export class CrystalAssets {
throw new Error("Invalid map dimensions.");
const scriptBank = r.byte(attributes + 6);
let p = r.near(attributes + 9, scriptBank) + 2;
const location = this.landmark(r.byte(header + 5));
const map: GameMap = {
id,
group,
number,
name: NATIVE_MAPS[id],
name: NATIVE_MAPS[id] ?? location,
location,
landmark: r.byte(header + 5),
width: blockWidth * 2,
height: blockHeight * 2,
border: r.byte(attributes),
@@ -165,6 +235,54 @@ export class CrystalAssets {
if (x < 0 || y < 0 || x >= map.width || y >= map.height) return map.border;
return map.blocks[Math.floor(y / 2) * (map.width / 2) + Math.floor(x / 2)];
}
/** Where a step coordinate outside `map` lands in a connected map. */
connected(
map: GameMap,
x: number,
y: number,
): { map: GameMap; x: number; y: number } | undefined {
const direction =
y < 0
? "up"
: y >= map.height
? "down"
: x < 0
? "left"
: x >= map.width
? "right"
: undefined;
// Corners are outside every connection strip and show border blocks.
if (!direction || ((x < 0 || x >= map.width) && (y < 0 || y >= map.height)))
return undefined;
const connection = map.connections.find((c) => c.direction === direction);
if (!connection) return undefined;
const target = this.map(connection.targetMap);
// Offsets are the coordinates EnterMapConnection assigns on crossing.
const position =
direction === "up"
? { x: x + connection.x, y: y + 1 + connection.y }
: direction === "down"
? { x: x + connection.x, y: y - map.height + connection.y }
: direction === "left"
? { x: x + 1 + connection.x, y: y + connection.y }
: { x: x - map.width + connection.x, y: y + connection.y };
if (
position.x < 0 ||
position.y < 0 ||
position.x >= target.width ||
position.y >= target.height
)
return undefined;
return { map: target, ...position };
}
/** A visible block, drawing connected maps beyond the edges as the
* original connection strips do, with the current map's tileset. */
visibleBlock(map: GameMap, x: number, y: number): number {
if (x >= 0 && y >= 0 && x < map.width && y < map.height)
return this.block(map, x, y);
const target = this.connected(map, x, y);
return target ? this.block(target.map, target.x, target.y) : map.border;
}
collision(map: GameMap, x: number, y: number): number {
if (x < 0 || y < 0 || x >= map.width || y >= map.height) return 7;
const block = this.block(map, x, y);
@@ -210,6 +328,48 @@ export class CrystalAssets {
objectPalette(index: number, time: number): Palette {
return this.palette(SYMBOLS.objectPalettes + time * 64 + (index & 7) * 8);
}
/** Collisions that allow wild encounters (CheckGrassCollision). */
grassCollisions(): number[] {
const r = this.reader,
values: number[] = [];
for (let p = SYMBOLS.grassCollisions; values.length < 32; p++) {
const value = r.byte(p);
if (value === 0xff) return values;
values.push(value);
}
throw new Error("Grass collision list is unterminated.");
}
/** JohtoGrassWildMons for a map: encounter rates and seven slots per
* time of day (data/wild/johto_grass.asm). */
grassWildMons(
id: string,
): { rates: number[]; slots: { level: number; species: number }[][] } | undefined {
const r = this.reader;
for (let p = SYMBOLS.johtoGrassWildMons, i = 0; i < 256; i++, p += 47) {
const group = r.byte(p);
if (group === 0xff) return undefined;
if (`${group}:${r.byte(p + 1)}` !== id) continue;
const rates = [r.byte(p + 2), r.byte(p + 3), r.byte(p + 4)];
const slots = [0, 1, 2].map((time) =>
Array.from({ length: 7 }, (_, slot) => {
const entry = p + 5 + time * 14 + slot * 2;
return { level: r.byte(entry), species: r.byte(entry + 1) };
}),
);
return { rates, slots };
}
throw new Error("Wild encounter data is unterminated.");
}
/** Emote bubble graphics (data/sprites/emotes.asm). */
emote(index: number): Uint8Array {
const r = this.reader,
entry = SYMBOLS.emotes + index * 6;
if (index < 0 || index > 11) throw new Error("Unknown emote.");
return r.slice(
r.address(r.byte(entry + 3), r.word(entry)),
r.byte(entry + 2),
);
}
sprite(id: number): Sprite | undefined {
// Variable decorations and Pokémon icons need separate decoders.
if (id < 1 || id >= 0xa0) return undefined;
@@ -228,8 +388,12 @@ export class CrystalAssets {
return sprite;
}
facing(direction: Direction, frame: number): FacingTile[] {
const facing =
["down", "up", "left", "right"].indexOf(direction) * 4 + (frame % 4);
return this.facingTiles(
["down", "up", "left", "right"].indexOf(direction) * 4 + (frame % 4),
);
}
/** FACING_* layouts; 0x14 is the emote bubble. */
facingTiles(facing: number): FacingTile[] {
const r = this.reader,
pointer = r.near(SYMBOLS.facings + facing * 2, r.bank(SYMBOLS.facings));
return Array.from({ length: r.byte(pointer) }, (_, i) => {
+253
View File
@@ -0,0 +1,253 @@
import { RomReader } from "./reader";
import { decompress } from "./lz";
import { NUM_ITEMS, NUM_POKEMON, SYMBOLS } from "./profile";
import { defaultTextContext, readString } from "../scripts/text";
import type { Palette } from "../world/types";
/** data/pokemon/base_stats: one 32-byte record per species. */
export interface BaseData {
species: number;
/** HP, Attack, Defense, Speed, Sp. Atk, Sp. Def. */
stats: readonly [number, number, number, number, number, number];
types: readonly [number, number];
catchRate: number;
baseExp: number;
items: readonly [number, number];
genderRatio: number;
eggCycles: number;
/** Front picture width and height in tiles (5, 6 or 7). */
picSize: number;
growthRate: number;
eggGroups: number;
}
export interface MoveData {
id: number;
effect: number;
power: number;
type: number;
accuracy: number;
pp: number;
chance: number;
}
/** Item types, which select a bag pocket (constants/item_data_constants.asm). */
export type Pocket = "item" | "key" | "ball" | "tm";
const POCKETS: readonly Pocket[] = ["item", "key", "ball", "tm"];
/** Decoders for species, moves and items. All data is read from the
* user's ROM on demand and cached in memory only. */
export class PokemonData {
private base = new Map<number, BaseData>();
private names = new Map<string, string>();
constructor(readonly reader: RomReader) {}
private checkSpecies(species: number) {
if (!Number.isInteger(species) || species < 1 || species > NUM_POKEMON)
throw new Error("Unknown Pokémon species.");
}
baseData(species: number): BaseData {
this.checkSpecies(species);
const cached = this.base.get(species);
if (cached) return cached;
const r = this.reader,
p = SYMBOLS.baseData + (species - 1) * 32;
const data: BaseData = {
species: r.byte(p),
stats: [1, 2, 3, 4, 5, 6].map((i) =>
r.byte(p + i),
) as unknown as BaseData["stats"],
types: [r.byte(p + 7), r.byte(p + 8)],
catchRate: r.byte(p + 9),
baseExp: r.byte(p + 10),
items: [r.byte(p + 11), r.byte(p + 12)],
genderRatio: r.byte(p + 13),
eggCycles: r.byte(p + 15),
picSize: r.byte(p + 17) & 15,
growthRate: r.byte(p + 22),
eggGroups: r.byte(p + 23),
};
this.base.set(species, data);
return data;
}
/** Fixed-length names are padded with "@"; a full-length name has none. */
speciesName(species: number): string {
this.checkSpecies(species);
return this.cachedName(`mon:${species}`, () => {
const r = this.reader,
p = SYMBOLS.pokemonNames + (species - 1) * 10;
let bytes = 0;
while (bytes < 10 && r.byte(p + bytes) !== 0x50) bytes++;
const copy = new Uint8Array(bytes + 1);
copy.set(r.slice(p, bytes));
copy[bytes] = 0x50;
return readString(new RomReader(copy), 0, defaultTextContext(""));
});
}
/** Variable-length name lists are read like GetName: skip n - 1 names. */
private listName(table: number, index: number): string {
const r = this.reader;
let p = table;
for (let skipped = 1; skipped < index; skipped++) {
let length = 0;
while (r.byte(p++) !== 0x50)
if (++length > 32) throw new Error("Invalid name list.");
}
return readString(r, p, defaultTextContext(""));
}
moveName(move: number): string {
if (!Number.isInteger(move) || move < 1 || move > 251)
throw new Error("Unknown move.");
return this.cachedName(`move:${move}`, () =>
this.listName(SYMBOLS.moveNames, move),
);
}
itemName(item: number): string {
this.checkItem(item);
return this.cachedName(`item:${item}`, () =>
this.listName(SYMBOLS.itemNames, item),
);
}
private cachedName(key: string, read: () => string) {
let name = this.names.get(key);
if (name === undefined) {
name = read();
this.names.set(key, name);
}
return name;
}
private checkItem(item: number) {
if (!Number.isInteger(item) || item < 1 || item > NUM_ITEMS)
throw new Error("Unknown item.");
}
/** ItemAttributes: price, held effect, parameter, property, pocket, menus. */
itemPocket(item: number): Pocket {
this.checkItem(item);
const pocket =
POCKETS[
this.reader.byte(SYMBOLS.itemAttributes + (item - 1) * 7 + 5) - 1
];
if (!pocket) throw new Error("Item has no pocket.");
return pocket;
}
pocketName(pocket: Pocket): string {
const r = this.reader,
bank = r.bank(SYMBOLS.itemPocketNames);
return readString(
r,
r.near(SYMBOLS.itemPocketNames + POCKETS.indexOf(pocket) * 2, bank),
defaultTextContext(""),
);
}
move(move: number): MoveData {
if (!Number.isInteger(move) || move < 1 || move > 251)
throw new Error("Unknown move.");
const r = this.reader,
p = SYMBOLS.moves + (move - 1) * 7;
return {
id: r.byte(p),
effect: r.byte(p + 1),
power: r.byte(p + 2),
type: r.byte(p + 3),
accuracy: r.byte(p + 4),
pp: r.byte(p + 5),
chance: r.byte(p + 6),
};
}
/** Level-up moves (data/pokemon/evos_attacks.asm). Like FillMoves, the
* evolution list is skipped up to its terminating zero byte. */
learnset(species: number): { level: number; move: number }[] {
this.checkSpecies(species);
const r = this.reader;
let p = r.near(
SYMBOLS.evosAttacks + (species - 1) * 2,
r.bank(SYMBOLS.evosAttacks),
);
for (let guard = 0; r.byte(p++) !== 0; guard++)
if (guard > 64) throw new Error("Invalid evolution data.");
const moves: { level: number; move: number }[] = [];
for (let level = r.byte(p); level !== 0; level = r.byte(p)) {
moves.push({ level, move: r.byte(p + 1) });
p += 2;
if (moves.length > 64) throw new Error("Invalid learnset.");
}
return moves;
}
/** CalcExpAtLevel: (a/b)n^3 + c n^2 + d n - e in 24-bit arithmetic,
* including the original underflow for Medium Slow at level 1. */
expAtLevel(growthRate: number, level: number): number {
if (!Number.isInteger(growthRate) || growthRate < 0 || growthRate > 5)
throw new Error("Unknown growth rate.");
const r = this.reader,
p = SYMBOLS.growthRates + growthRate * 4;
const ab = r.byte(p),
c = r.byte(p + 1),
d = r.byte(p + 2),
e = r.byte(p + 3);
const cubic = Math.floor(((ab >> 4) * level ** 3) / (ab & 15)) & 0xffffff;
const square = ((c & 0x7f) * level ** 2) & 0xffffff;
const linear = (d * level - e) & 0xffffff;
const quadratic = c & 0x80 ? linear - square : linear + square;
return ((quadratic & 0xffffff) + cubic) & 0xffffff;
}
/** The decompressed front picture: base frame, then animation tiles. */
frontPicData(species: number): Uint8Array {
this.checkSpecies(species);
const r = this.reader,
entry = SYMBOLS.pokemonPics + (species - 1) * 6;
// FixPicBank: stored banks index a table whose first entry is "Pics 1".
const pics1 = r.byte(SYMBOLS.picsBanks);
const bank = r.byte(SYMBOLS.picsBanks + r.byte(entry) - (pics1 - 0x36));
return decompress(r, r.address(bank, r.word(entry + 1)), 0x2000);
}
/** Front picture tiles, padded into the 7x7 box as PadFrontpic does:
* column-major, bottom-aligned, with a blank left column for 5 and 6. */
frontPic(species: number): Uint8Array {
const size = this.baseData(species).picSize;
if (size < 5 || size > 7) throw new Error("Invalid picture size.");
const tiles = this.frontPicData(species);
if (tiles.length < size * size * 16)
throw new Error("Picture data is truncated.");
const padded = new Uint8Array(49 * 16);
const left = size === 7 ? 0 : 1;
for (let column = 0; column < size; column++)
padded.set(
tiles.slice(column * size * 16, (column + 1) * size * 16),
((column + left) * 7 + (7 - size)) * 16,
);
return padded;
}
/** The back picture: 6x6 tiles, column by column (GetMonBackpic). */
backPic(species: number): Uint8Array {
this.checkSpecies(species);
const r = this.reader,
entry = SYMBOLS.pokemonPics + (species - 1) * 6 + 3;
const pics1 = r.byte(SYMBOLS.picsBanks);
const bank = r.byte(SYMBOLS.picsBanks + r.byte(entry) - (pics1 - 0x36));
const tiles = decompress(r, r.address(bank, r.word(entry + 1)), 0x1000);
if (tiles.length < 36 * 16) throw new Error("Picture data is truncated.");
return tiles.slice(0, 36 * 16);
}
/** Shininess from DVs (CheckShininess): Defense, Speed and Special 10,
* and an Attack DV with bit 1 set. */
static shiny(dvs: number): boolean {
const attack = (dvs >> 12) & 15;
return (dvs & 0x0fff) === 0x0aaa && Boolean(attack & 2);
}
/** Normal colors from PokemonPalettes, between white and black. */
palette(species: number, shiny = false): Palette {
this.checkSpecies(species);
const r = this.reader,
p = SYMBOLS.pokemonPalettes + species * 8 + (shiny ? 4 : 0);
const color = (value: number) =>
[
Math.round(((value & 31) * 255) / 31),
Math.round((((value >> 5) & 31) * 255) / 31),
Math.round((((value >> 10) & 31) * 255) / 31),
] as const;
return [color(0x7fff), color(r.word(p)), color(r.word(p + 2)), color(0)];
}
}
+205 -1
View File
@@ -16,9 +16,213 @@ export const SYMBOLS = {
sprites: 0x14736,
facings: 0x4049,
standardScripts: 0xbc000,
mapScenes: 0x4d01e,
specials: 0xc029,
emotes: 0x1444d,
landmarks: 0x1ca8c3,
weekdayNames: 0x909f2,
whatDayText: 0x90a3f,
isItDayText: 0x90a4f,
dstConfirmText: 0x90a83,
timeConfirmText: 0x90ab7,
baseData: 0x51424,
pokemonNames: 0x53384,
pokemonPics: 0x120000,
picsBanks: 0x511d4,
pokemonPalettes: 0xa8ce,
growthRates: 0x50efa,
evosAttacks: 0x425b1,
moves: 0x41afb,
moveNames: 0x1c9f29,
itemNames: 0x1c8000,
itemAttributes: 0x67c1,
itemPocketNames: 0x9701c,
giveItemScript: 0x96f77,
putItemInPocketText: 0x9705b,
pocketIsFullText: 0x97060,
caughtAskNicknameText: 0x4db44,
nicknameStrings: 0x11780,
wildBattleScript: 0x97cf9,
battleWhiteoutScript: 0x124c1,
spawnPoints: 0x152ab,
johtoGrassWildMons: 0x2a5e9,
grassMonProbTable: 0x2a1cb,
grassCollisions: 0x149ea,
} as const;
/** The currently ported area. Story callbacks are not executed yet. */
/** Assembly routines that scripts `callasm` but that do nothing. */
export const EMPTY_ROUTINES = {
giveItemDummy: 0x96f76,
battleBGMap: 0x1250a,
} as const;
/** Assembly routines that scripts `callasm`, translated natively. */
export const NATIVE_ROUTINES = {
halveMoney: 0x12513,
getWhiteoutSpawn: 0x12527,
} as const;
/** Native handlers are selected by the routine a special index points to,
* so the ROM's own special table remains the source of truth. */
export const SPECIAL_ROUTINES = {
restartMapMusic: 0x3d47,
setDayOfWeek: 0x90913,
initialSetDst: 0x90a54,
initialClearDst: 0x90a88,
toggleDecorationsVisibility: 0x27043,
toggleMaptileDecorations: 0x26feb,
fadeOutToWhite: 0x8c084,
healParty: 0xc658,
warpToSpawnPoint: 0x97c28,
} as const;
/** Work RAM addresses that the event and text formats name as operands. */
export const RAM = {
stringBuffer1: 0xd073,
stringBuffer2: 0xd086,
stringBuffer3: 0xd099,
stringBuffer4: 0xd0ac,
stringBuffer5: 0xd0bf,
playerName: 0xd47d,
momsName: 0xd488,
rivalName: 0xd493,
battleMonNickname: 0xc621,
enemyMonNickname: 0xc616,
curPartyLevel: 0xd143,
monOrItemNameBuffer: 0xd050,
} as const;
/** Event constants named directly by translated special routines. */
export const EVENTS = {
playersRoomPoster: 716,
playersHouseConsole: 1857,
playersHouseDoll1: 1858,
playersHouseDoll2: 1859,
playersHouseBigDoll: 1860,
} as const;
/** Battle engine tables and texts, keyed by their PRET labels so that
* \`npm run check:reference\` can verify each address by name. */
export const BATTLE = {
AccuracyLevelMultipliers: 0x34eb2,
AlreadyAsleepText: 0x811c1,
AlreadyConfusedText: 0x80dcc,
AlreadyParalyzedText: 0x81592,
AlreadyPoisonedText: 0x811fa,
AlwaysFleeMons: 0x3c5b1,
AskForgetMoveText: 0x667f,
AttackMissed2Text: 0x81033,
AttackMissedText: 0x81020,
"BattleCommand_StatDownMessage.BattleStatFellText": 0x36415,
"BattleCommand_StatDownMessage.BattleStatSharplyFellText": 0x36410,
"BattleCommand_StatDownMessage.stat": 0x363fe,
"BattleCommand_StatUpMessage.BattleStatWentUpText": 0x363e4,
"BattleCommand_StatUpMessage.BattleStatWentWayUpText": 0x363df,
"BattleCommand_StatUpMessage.stat": 0x363cd,
BattleMonNicknameText: 0x3f2ef,
BattleText_CantEscape: 0x80ba0,
BattleText_CantEscape2: 0x80b3b,
BattleText_EnemyMonFainted: 0x809a8,
BattleText_GotAwaySafely: 0x80b77,
BattleText_ItemHealedConfusion: 0x80dab,
BattleText_MonFainted: 0x80a75,
BattleText_MonHasNoMovesLeft: 0x80c72,
BattleText_StringBuffer1GrewToLevel: 0x80c9c,
BattleText_TargetRecoveredWithItem: 0x80880,
BattleText_TheMoveIsDisabled: 0x80c5b,
BattleText_TheresNoPPLeftForThisMove: 0x80c39,
BattleText_WildFled: 0x807bd,
BecameConfusedText: 0x80d97,
BoostedExpPointsText: 0x3f12c,
ButItFailedText: 0x814f0,
ConfusedNoMoreText: 0x80d81,
ConsumableEffects: 0x271de,
CriticalHitChances: 0x346ab,
CriticalHitMoves: 0x346a3,
CriticalHitText: 0x81086,
DefrostedOpponentText: 0x8124b,
DidNotLearnMoveText: 0x667a,
DidntAffect1Text: 0x8150c,
DidntAffect2Text: 0x81520,
DisabledMoveText: 0x80f02,
DisabledNoMoreText: 0x80d39,
DoesntAffectText: 0x81071,
EnemyText: 0x1295,
ExpPointsText: 0x3f131,
FastAsleepText: 0x80ce7,
FellAsleepText: 0x811b1,
FlinchedText: 0x80d1a,
FrozenSolidText: 0x80d06,
FullyParalyzedText: 0x8157d,
GoMonText: 0x3f2d1,
HasNoPPLeftText: 0x80fba,
HeldStatusHealingEffects: 0x3de44,
HPIsFullText: 0x81534,
HungOnText: 0x80e99,
HurtByBurnText: 0x807f8,
HurtByPoisonText: 0x807e2,
HurtItselfText: 0x80d5f,
IdentifiedText: 0x816b1,
IsConfusedText: 0x80d4f,
"IsHMMove.HMMoves": 0x34f0,
ItemAttributes: 0x67c1,
ItFailedText: 0x81500,
LearnedMoveText: 0x666b,
MoveAskForgetText: 0x6670,
MoveCantForgetHMText: 0x669a,
MoveEffectPriorities: 0x3c5df,
MoveEffectsPointers: 0x271f4,
MoveGrammar: 0x105e7a,
MoveNameText: 0x105e23,
"MoveNameText.endusedmovetexts": 0x105e39,
MustRechargeText: 0x80d27,
NoPPLeftText: 0x80f99,
NothingHappenedText: 0x814d9,
NotVeryEffectiveText: 0x810c1,
OftenFleeMons: 0x3c5a8,
OneHitKOText: 0x81097,
ParalyzedText: 0x81558,
"PrintTempMonStats.StatNames": 0x50bb5,
ProtectedByMistText: 0x81321,
ProtectedByText: 0x815a9,
ProtectingItselfText: 0x8167a,
RageBuildingText: 0x810f3,
RecoveredUsingText: 0x80bc2,
RegainedHealthText: 0x8100c,
SafeguardProtectText: 0x81733,
SometimesFleeMons: 0x3c59a,
StatLevelMultipliers: 0x364e6,
StatNames: 0x364a6,
StopLearningMoveText: 0x6675,
SuckedHealthText: 0x81210,
SuperEffectiveText: 0x810aa,
Text_1_2_and_Poof: 0x6684,
"Text_1_2_and_Poof.MoveForgotText": 0x6695,
Text_MonGainedExpPoint: 0x3f11b,
TypeBoostItems: 0x35703,
TypeMatchups: 0x34bb1,
UnaffectedText: 0x81061,
UsedMove1Text: 0x105e04,
UsedMove2Text: 0x105e0b,
UsedMoveText: 0x105db9,
"UsedMoveText_CheckObedience.UsedInsteadText": 0x105e1a,
WasBurnedText: 0x8123c,
WasPoisonedText: 0x811d5,
WildPokemonAppearedText: 0x80746,
WokeUpText: 0x80cfa,
WontDropAnymoreText: 0x8128f,
WontRiseAnymoreText: 0x81272,
} as const;
export const MAP_GROUP_COUNT = 26;
export const NUM_POKEMON = 251;
export const NUM_ITEMS = 190;
/** The last group has no following pointer to bound it. */
export const LAST_MAP_GROUP_SIZE = 11;
/** Areas whose rules, scripts and presentation are ported. Other decoded
* maps remain unavailable; the label only distinguishes interiors that share
* a ROM landmark name. */
export const NATIVE_MAPS: Record<string, string> = {
"24:4": "New Bark Town",
"24:5": "Elm’s lab",