A new game now runs NewGame's InitGender and OakSpeech natively before the bedroom: Boy or Girl, InitClock's hour and minute steppers with their YES/NO confirmations, Oak's speech with Wooper, and NamePlayer's preset names or naming field (a blank name takes CHRIS or KRIS). Texts, menus and time strings come from a new INTRO profile table verified by check:reference; Oak's and the player's pictures decode from TrainerPicPointers, ChrisPic/KrisPic and TrainerPalettes. The chosen time is kept as a minute offset from the device clock, which time of day, the weekday, NPC hours and the daily reset now read. The intro runs only when nothing is saved; a save made during it starts it again. Saves gain intro and clock.minuteOffset, migrated by absence. The shell's name and character fields are gone. Intentional change: the steppers start at the device time rather than 10:00. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -13,7 +13,9 @@ async function start(page: Page) {
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const source = await response.text();
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const needle = "const world = new GameWorld(assets);";
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expect(source).toContain(needle);
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await route.fulfill({ response, body: source.replace(needle,
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// Fixture worlds stand in for a saved session, so no introduction runs.
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expect(source).toContain("this.world?.beginIntro();");
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await route.fulfill({ response, body: source.replace("this.world?.beginIntro();", "").replace(needle,
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`const { martFixtureWorld } = await import('/tests/mart-fixture.ts');
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const world = martFixtureWorld(assets);`) });
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});
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