A new game now runs NewGame's InitGender and OakSpeech natively before the bedroom: Boy or Girl, InitClock's hour and minute steppers with their YES/NO confirmations, Oak's speech with Wooper, and NamePlayer's preset names or naming field (a blank name takes CHRIS or KRIS). Texts, menus and time strings come from a new INTRO profile table verified by check:reference; Oak's and the player's pictures decode from TrainerPicPointers, ChrisPic/KrisPic and TrainerPalettes. The chosen time is kept as a minute offset from the device clock, which time of day, the weekday, NPC hours and the daily reset now read. The intro runs only when nothing is saved; a save made during it starts it again. Saves gain intro and clock.minuteOffset, migrated by absence. The shell's name and character fields are gone. Intentional change: the steppers start at the device time rather than 10:00. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -45,8 +45,6 @@ test("ROM gate, help and responsive layouts", async ({ page }) => {
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expect(button.width).toBeGreaterThanOrEqual(44);
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expect(button.height).toBeGreaterThanOrEqual(44);
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}
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await page.locator("#player-name").scrollIntoViewIfNeeded();
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await expect(page.locator("#player-name")).toBeInViewport({ ratio: 0.9 });
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await page.locator("#rom-label").scrollIntoViewIfNeeded();
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await expect(page.locator("#rom-label")).toBeInViewport({ ratio: 0.9 });
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}
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