A new game now runs NewGame's InitGender and OakSpeech natively before the bedroom: Boy or Girl, InitClock's hour and minute steppers with their YES/NO confirmations, Oak's speech with Wooper, and NamePlayer's preset names or naming field (a blank name takes CHRIS or KRIS). Texts, menus and time strings come from a new INTRO profile table verified by check:reference; Oak's and the player's pictures decode from TrainerPicPointers, ChrisPic/KrisPic and TrainerPalettes. The chosen time is kept as a minute offset from the device clock, which time of day, the weekday, NPC hours and the daily reset now read. The intro runs only when nothing is saved; a save made during it starts it again. Saves gain intro and clock.minuteOffset, migrated by absence. The shell's name and character fields are gone. Intentional change: the steppers start at the device time rather than 10:00. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -201,8 +201,8 @@ for (const [key, symbol] of Object.entries(ramNames)) {
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if (!match || Number(match[1]) !== ram.get(symbol))
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throw new Error(`Profile RAM mismatch: ${key} / ${symbol}`);
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}
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// BATTLE, OVERWORLD and PC entries are keyed by their PRET labels.
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for (const table of ["BATTLE", "OVERWORLD", "PC"]) {
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// BATTLE, OVERWORLD, PC and INTRO entries are keyed by their PRET labels.
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for (const table of ["BATTLE", "OVERWORLD", "PC", "INTRO"]) {
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const block = new RegExp(`export const ${table} = \\{([\\s\\S]*?)\\} as const;`).exec(profile)?.[1];
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if (!block) throw new Error(`${table} symbol table is missing.`);
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for (const [, quoted, bare, literal] of block.matchAll(/^\s+(?:"([^"]+)"|(\w+)):\s*(0x[0-9a-f]+),/gm)) {
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