Port the special battle types and contest battles
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Run the forced-shiny, trap, forced-item, Celebi, Suicune, roaming and Bug-Catching Contest battle types. Roaming battles keep their struct's DVs and HP byte, and every other battle makes CleanUpBattleRAM's roaming roll. The contest shows PARKBALL×, counts down Park Balls, ends when they run out, keeps its catch outside the party and asks before switching. Scripts load the special types with loadvar, and while a contest runs, encounters use BugCatchingContestBattleScript and ContestMons.

Validated with 596 unit tests, 155 browser tests (including the contest menu and switch screen), native/reference builds and reference/vendor/release checks. National Park's contest event, the roaming release and the Ilex Forest Celebi event come with their maps.

Closes #28

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Sébastien QUEROLandClaude Opus 5.5 committed 2026-10-03 15:56:30 +02:00
1 parent b547ca29ff
commit 8fae1f0c0f
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+787 -42

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@@ -2,7 +2,7 @@ import { CrystalAssets } from "../src/game/rom/assets";
import { generatePartyMon } from "../src/game/party/pokemon";
import { GameWorld } from "../src/game/world/world";
export type BattleScenario = "win" | "loss" | "unsupported" | "catch" | "switch" | "potion";
export type BattleScenario = "win" | "loss" | "unsupported" | "catch" | "switch" | "potion" | "contest";
/** Test-only encounters on an existing floor: production maps stay gated.
* Everything after selection runs through the ROM's real wild-battle script. */
@@ -40,6 +40,16 @@ export function battleFixtureWorld(assets: CrystalAssets, scenario: BattleScenar
mon.hp = 3;
world.state.bag.items = [{ item: 18, quantity: 1 }]; // POTION
}
// A Bug-Catching Contest in progress, already holding a Scyther: the
// state National Park's event would leave (GiveParkBalls and a catch).
if (scenario === "contest")
world.state.bugContest = {
parkBalls: 20,
mon: generatePartyMon(assets.pokemon, {
species: 123, level: 14, item: 0, otId: world.playerId,
ot: "CHRIS", dvs: 0x8888, caughtData: 0,
}),
};
world.state.pokedex.seen.add(155);
world.state.pokedex.caught.add(155);
world.state.money = 3001;