Run the forced-shiny, trap, forced-item, Celebi, Suicune, roaming and Bug-Catching Contest battle types. Roaming battles keep their struct's DVs and HP byte, and every other battle makes CleanUpBattleRAM's roaming roll. The contest shows PARKBALL×, counts down Park Balls, ends when they run out, keeps its catch outside the party and asks before switching. Scripts load the special types with loadvar, and while a contest runs, encounters use BugCatchingContestBattleScript and ContestMons. Validated with 596 unit tests, 155 browser tests (including the contest menu and switch screen), native/reference builds and reference/vendor/release checks. National Park's contest event, the roaming release and the Ilex Forest Celebi event come with their maps. Closes #28 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -195,6 +195,7 @@ const ramNames = {
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curHPAnimDeltaHP: "wCurHPAnimDeltaHP",
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visitedSpawns: "wVisitedSpawns",
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tempWildMonSpecies: "wTempWildMonSpecies",
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parkBallsRemaining: "wParkBallsRemaining",
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coins: "wCoins",
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bgMapMode: "hBGMapMode",
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blueCardBalance: "wBlueCardBalance",
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