Add native Crystal exploration port and reference tooling
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Sébastien QUEROL committed 2026-09-23 09:23:29 +02:00
1 parent 2127f5f459
commit 8b80d05ca2
56 files changed
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import { readdirSync, readFileSync, statSync } from "node:fs";
import { join } from "node:path";
let files = 0,
size = 0;
function inspect(directory) {
for (const name of readdirSync(directory)) {
const path = join(directory, name);
if (statSync(path).isDirectory()) {
inspect(path);
continue;
}
if (!/\.(html|js|css|svg)$/.test(name))
throw new Error(`Unexpected production asset: ${path}`);
if (/reference|vendor|binjgb/i.test(path))
throw new Error(`Reference tool in production: ${path}`);
const bytes = readFileSync(path),
text = bytes.toString("utf8");
if (/Binjgb|_emulator_|binjgb\.wasm|\.reference\/pokecrystal/.test(text))
throw new Error(`Reference dependency in production: ${path}`);
if (/data:(image|audio|application\/octet-stream)[^,]*;base64,/i.test(text))
throw new Error(`Embedded binary asset in production: ${path}`);
files++;
size += bytes.length;
}
}
inspect("dist");
console.log(
`Native release verified: ${files} HTML/JS/CSS/SVG files, ${size} bytes; no emulator, ROM, extracted binary assets or reference checkout.`,
);