Keep several saves, with migration, atomic writes and import previews (Closes #37)
Savegames now lists independent save slots made with the loaded ROM: new game, continue, rename, duplicate, export and delete. The native database moves to IndexedDB version 2; the singleton save becomes "Save 1" inside the upgrade transaction, so it migrates exactly once and the old store is left untouched. Each write adds a generation and drops older ones in one transaction, keeping two records with CRC-32 checksums: a damaged newest record falls back to the previous one. Slots and records from a newer player are kept and never written. Imports are checked in a scratch world before anything changes and previewed with the trainer, progress, saved time, game data version and the slots of the same trainer; they go into a new save or replace one, whose previous record stays recoverable. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -99,8 +99,8 @@ test("Mr. Pokémon's ROM scene grants the Egg and Pokédex, heals and survives r
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expect(state.scenes).toMatchObject({ "26:10": 1, "26:3": 1, "24:5": 3 });
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expect(state.party[0].hp).toBe(state.party[0].stats[0]);
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expect(state.specialPhoneCall).toBe(2); // SPECIALCALL_ROBBED
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page.once("dialog", (dialog) => dialog.accept());
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await page.locator("#save-file").setInputFiles(path);
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await page.locator("#import-current").click();
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await expect(page.locator("#status")).toContainText("Backup restored");
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await page.reload();
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await page.locator("#rom-file").setInputFiles(romPath);
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