Port Reflect and Light Screen
BattleCommand_Screen and HandleScreens run natively. Each side owns independent five-turn counters that include the setup turn, do not refresh on repeated use and survive enemy send-outs. Screens expire in the original non-Link order with ROM messages; the existing damage path already doubles the right defense and keeps the critical/stage rule. This closes the only refusal found by the Route 30 stress run (Chikorita's Reflect). The NPC movement test now reads the ROM in beforeAll, so it skips cleanly without one. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -87,4 +87,17 @@ A trainer sighting whose script is refused is not restarted until the player mov
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## Next slice
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Route 29, Cherrygrove and Route 30 are enabled with item balls, hidden items, fruit trees and the daily reset, the Pokémon Center nurse, the recorded whiteout spawn and map trainers. NPCs roam. Next: Mr. Pokémon's house and the Mystery Egg, capture with the catching tutorial, Reflect/Light Screen, and party, bag and Pokégear menus over the native models. Other specials stay refused until translated.
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Route 29, Cherrygrove and Route 30 are enabled with item balls, hidden items, fruit trees and the daily reset, the Pokémon Center nurse, the recorded whiteout spawn and map trainers. NPCs roam. Next: Mr. Pokémon's house and the Mystery Egg, capture with the catching tutorial, and party, bag and Pokégear menus over the native models. Other specials stay refused until translated.
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## Reflect and Light Screen
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`BattleCommand_Screen` in `engine/battle/effect_commands.asm` and `HandleScreens`
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in `engine/battle/core.asm` now run natively. Each screen has a side-owned
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five-turn counter, including its setup turn. Repeated use fails without
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refreshing it; send-outs preserve it. Expiration runs after defrost, before
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healing items, player before enemy and Light Screen before Reflect. Messages
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come from the ROM. The existing damage path doubles the appropriate defense
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and retains the original critical/stage rule. Safeguard and other screen
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flags remain refused. Seven local-ROM tests cover move execution, counters,
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PP, damage stats and send-out persistence; no screen-routine emulator parity
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or physical-device validation is claimed.
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