Open Route 31, Violet City and Sprout Tower (#31)
Enable Route 31 and its gate, Dark Cave's Violet entrance, Violet City with its buildings and Sprout Tower. Port the script commands they use: gettrainername, askforphonenumber (with AddPhoneNumber's room for Mom and Elm; addcellnum now reports failure as the original does), checkpokemail, loadmenu/_2dmenu/closewindow, giveegg and trade (NPCTrade, with wTradeFlags saved). Eggs keep their species with an egg flag, as wPartySpecies does. The pack's TM/HM counts receive, check and toss TMs and HMs, which are named TM01-HM07. The playthrough continues through Route 31 (with Mom's call), Violet City and Sprout Tower to Elder Li's Flash. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -66,7 +66,6 @@ const BOX_SWITCH = 0,
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/** DelayFrames after a Bill's PC message, in overworld ticks (two frames). */
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const MESSAGE_TICKS = 25,
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RELEASED_TICKS = 40;
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const EGG = 0xfd;
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/** A pack entry and where it came from, for TossItem's wCurItemQuantity. */
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interface PackSlot extends ItemSlot {
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@@ -287,7 +286,7 @@ export class PcSession {
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);
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if (slot < 0) return;
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const mon = party[slot];
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if (mon.species === EGG) {
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if (mon.egg) {
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yield* this.print(PC["MailboxPC.MailEggText"]);
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continue;
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}
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@@ -698,7 +697,7 @@ export class PcSession {
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}
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if (action !== SUBMENU_RELEASE) break;
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if (!(yield* this.partyMonMayLeave(index))) break;
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if (mon.species === EGG) {
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if (mon.egg) {
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yield* this.placeString(this.string(PC.PCString_NoReleasingEGGS));
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break;
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}
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@@ -751,7 +750,7 @@ export class PcSession {
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continue;
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}
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if (action !== SUBMENU_RELEASE) break;
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if (mon.species === EGG) {
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if (mon.egg) {
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yield* this.placeString(this.string(PC.PCString_NoReleasingEGGS));
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continue;
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}
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