- Random walks and spins from SpriteMovementData, with random sleeps. - CanObjectMoveInDirection: side walls, land, objects' current and previous tiles, the radius (stored plus one) and the screen edge. - Objects freeze while text is open and during applymovement, and return home when both they and their home leave the object window. - Wandering positions are not saved; test helpers replan around NPCs. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -320,8 +320,9 @@ describe.skipIf(!existsSync(romPath))(
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expect(pages).toContain("It's dangerous to\ngo out without a\nPOKéMON!");
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// The teacher runs over and leads the player back east.
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expect([world.x, world.y, world.direction]).toEqual([5, 8, "right"]);
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// Back home, SPRITEMOVEDATA_SPINRANDOM_SLOW spins her again at once.
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const teacher = world.objects().find((object) => object.id === 2)!;
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expect([teacher.x, teacher.y, teacher.direction]).toEqual([6, 8, "left"]);
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expect([teacher.x, teacher.y]).toEqual([6, 8]);
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expect(world.save().events).toEqual(events);
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walkTo(world, 2, 2);
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expect(world.move("right")).toBe(false);
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