- Random walks and spins from SpriteMovementData, with random sleeps. - CanObjectMoveInDirection: side walls, land, objects' current and previous tiles, the radius (stored plus one) and the screen edge. - Objects freeze while text is open and during applymovement, and return home when both they and their home leave the object window. - Wandering positions are not saved; test helpers replan around NPCs. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -52,6 +52,7 @@ export const SYMBOLS = {
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fruitTreeScript: 0x44000,
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fruitTreeItems: 0x44097,
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engineFlags: 0x80462,
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spriteMovementData: 0x4273,
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marts: 0x160a9,
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martWelcomeText: 0x15f83,
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martAskMoreText: 0x15fb9,
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@@ -256,6 +257,7 @@ export const NUM_POKEMON = 251;
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export const NUM_ITEMS = 190;
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export const NUM_ENGINE_FLAGS = 162;
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export const NUM_FRUIT_TREES = 30;
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export const NUM_SPRITEMOVEDATA = 37;
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/** The last group has no following pointer to bound it. */
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export const LAST_MAP_GROUP_SIZE = 11;
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